DS9 Stories/News: That’s What He Said, Ira Steven Behr & Gul Dukat

“The problem I find with a lot of writers, including myself, is that once you get involved with a character you start to get to know him and you humanise him,” Behr told Star Trek The Magazine, 2002.

“Michael Piller did the rewrite of ‘Defiant’ where he had Dukat talk about his children; My reaction was, ‘Uh oh, we’ve crossed the line.’ I realised that he was going to lose all credibility as a villain; we were going to shower him with our usual writerish empathy. [...] I really responded against that. Here was the guy who had been in charge of Bajor, and right away we were looking for excuses for him.”

Behr himself had little sympathy for the character. “I had certainly done my bit in making Dukat a kind of swashbuckling villain, but I always thought the Cardassians were horrific; I think anyone who doesn’t is obviously confused. They did a horrible thing, and I have little sympathy for that,” he said.

He was also pleased with the way DS9 resolved the character. “I think he got what he deserved, let me put it like that,” Behr explained. “I can’t say I feel sorry for him, I really don’t. He and Wynn were two characters I just could not sympathise with. Though we tried in all fairness to give them their points of view and give them their attitudes, they were very deluded, and they did horrible things.”

DS9 Stories/News: Reason #65 Why I Love DS9 – Kukalaka

Source: http://www.xplosionofawesome.com/2011/03/reason-65-why-i-love-ds9-kukalaka.html

There are many reasons why I love Star Trek: Deep Space Nine and why it remains my favorite of the Star Trek franchise.

Reason #65: Kukalaka

Doctor Julian Bashir‘s first patient was Kukalaka. As a child Bashir restuffed and stitched his teddy bear back together performing his first surgery at the age of five. And he’s been mending his friend ever since.

Kukalaka is refered to in a handful of episodes including “In the Cards” when Bashir enlists the help of Jake Sisko and Nog to recover his childhood friend from Lita (who refused to give him back after the pair’s relationship ended) and, if you’re quick, you can catch a glimpses of him in Bashir’s quarters in “The Quickening” and “Inquisition.”

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (4)

Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.

LATER.

Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.

LATER.

AAAAAGGGGHHHH, this is driving me crazy!

EVENTUALLY…

Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.

I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.

Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.

And then it’s back to running around. Talking to every damn NPC. Again.

I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.

LATER.

Level three at last!

I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!

Oh fuck it, I’m just going to walk.

And then three steps later I fall down an invisible underwater pit and instantly die.

They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.

And then they never made another Star Trek platformer again. I hope.

Next game!

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (1)

When I found out that this was actually released for real I had to check it out. A Star Trek platformer? Seriously?

Apparently the lead designer wrote a Star Trek fan film, so I expect this is going to be fairly faithful to the franchise. The music sounds like the actual Deep Space Nine theme, and that looks like the right space station, so it’s doing well so far.

Some Trek games (like Starfleet Academy and Elite Force for example) put the player in the shoes of Lieutenant Bland, chiselled generic space hero, who gets to go on an adventure alongside everyone’s favourite heroes from the show.

But fuck that, I’m Commander Benjamin Sisko himself, and this is my office.

Dammit Odd, how many times have I told you not to call here and interrupt my kung fu? Odo, whatever.

Eventually I realise he’s not going to stop calling me, so I should probably go find ‘security’ and hear what he has to say. First step: leave office.

These graphics aren’t actually that bad at all, and Sisko moves fairly… gracefully. Okay, the faces are a little weird, but that’s what happens when you go for realism at this kind of resolution.

The music on the other hand, is nothing like the soundtrack to the series. For one thing it’s catchy and tuneful. Exactly what I want to be listening to when I’m playing my ridiculous Star Trek platformer. Okay, now where the hell is the way out of this place?

Damn, you can really tell these two are related.

This corridors looks like it’s supposed to be in a complete loop, but sadly it doesn’t wrap around at the edges. Nice parallax scrolling though.

Okay, I’m just going to watch him do this for a second or two. There’s nothing even up there, it’s entirely pointless.

Right, what was I doing again? Oh yeah, I’m looking for ‘security’.

A docking pylon you say? I think I passed the door to that on the way here.

Uhuh. So… what now? He mentioned that Doctor Bashir was treating the technician so I suppose I should go find him.

Right, now that’s done I can go start the first level.

Doctor Bashir didn’t give me any clues about what I’m supposed to be doing now, so I suppose I’ll have to go talking to people until one of them gives me the next part of the plot.

LATER.

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

A Niner’s World: Your Monthly Top 5 Niner’s Sites

1). A Year in Deep Space (9):

A project to rewatch DS9, to see if I appreciate it more as an adult, and to relearn things I maybe once knew about the Trek-verse.
2). Sad Star Trek:
Capturing the many moments of melancholy in 24th century life.
3). The Doena Journal:
Diary of a TV Junkie
4. Script of Deep Space Nine Episode – 1997: