DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (4)

Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.

LATER.

Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.

LATER.

AAAAAGGGGHHHH, this is driving me crazy!

EVENTUALLY…

Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.

I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.

Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.

And then it’s back to running around. Talking to every damn NPC. Again.

I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.

LATER.

Level three at last!

I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!

Oh fuck it, I’m just going to walk.

And then three steps later I fall down an invisible underwater pit and instantly die.

They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.

And then they never made another Star Trek platformer again. I hope.

Next game!

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (3)

Shit! I’m not liking this inventory. I have to hold down the A button to bring it up and assign an item to my hand, and tap it to switch between assigned items. There’s two problems with this:

  1. I can’t quick draw my phaser and gun down my enemies if I’ve forgotten to assign it to a hand.
  2. I have to hold down A to use the lifts too. So half the time when I’m trying to move a lift around, I end up bringing my items up instead. And I can’t make a quick escape when my inventory screen’s open.

And every time I get killed I’m thrown back to the password screen and have to reassign my items.

Seven seconds left. Damn, I’m really cutting it close on some of these grenades. Plus I’ll probably have to spend three seconds trying to line him up with the ejection tube correctly so he’ll flush the thing.

Still, I’m just glad I found the damn tube for once. Half the time I end up totally lost and get blown up by the bomb in my hand.

On the next section they start throwing these tricorder jammers in too. I can’t tell where nearby bombs are on my radar until I find and break the jammers.

Yeah, the inventory popping up when I’m on a lift isn’t getting any less annoying. I’ve got a time limit here!

Okay I admit, it’s my fault. If I was properly centered on the lift the menu wouldn’t come up. But I don’t have time to properly center myself on every lift, I’ve got a time limit here!

I’ve finally reached the third section of the level, and it’s getting very Prince of Persia now. There’s no lift to ride here, so I have to jump from ledge to ledge to reach the bombs. Then back down again to flush them.

And every time I miss a ledge and fall I’m put all the way back at the start of the level again. Crap.

A FEW DEATHS LATER.

I don’t actually mind jumping between a maze of ledges over a fatal drop. I don’t even mind the time limit. The thing that’s really starting to annoy me though, is that I have to replay this huge level every time I fuck up. That’s two entire sections of bomb disposal I have to repeat, over and over and over.

I should probably quit now, but I can’t help being implausibly curious about what’s on the next level. It can’t all be bomb disposal to the end, right?

TWO AND A HALF SECTIONS OF BOMB DISPOSAL LATER.

Okay, made a jump. So far so good. I’ll have to keep throwing myself at ledges like this until I find the next bomb, and even a single missed jump is likely to get Sisko killed.

And then when I find the bomb I’ve got seconds to jump all the way back down again.

The SNES version’s still pretty similar, and no less annoying. Well I guess it doesn’t have the inventory/lift button problem, so it has that going for it.

The hero sprite seems a bit invisible in these shots, but he shows up pretty well in game thanks to the parallax scrolling background. These lift rails look way too much like platforms I can stand on though.

THREE MILLION MISSED JUMPS LATER.

I… don’t believe I actually did it. Hah!

Level complete and I NEVER HAVE TO DO IT AGAIN.

BUT THEN…

DS9 Stories/News: Some ‘Deep’ Talk with Alexander Siddig (1)

Source: http://www.ugo.com/movies/alexander-siddig-interview

We chat with one of Sci-Fi’s greatest doctors about DS9 and his new indie hit Cairo Time.

By Jordan Hoffman May 6, 2010

On Being Bashir:

Jordan Hoffman: Before we talk about your new indie Cairo Time, let’s talk about the greatest television series in the history of time, Star Trek: Deep Space Nine. It’ll always be the greatest and, for better or worse, no matter where you go we will always love Dr. Bashir and his adventures. The show has been off the air for -

Alexander Siddig: A decade.

Jordan Hoffman: Over a decade.

Alexander Siddig: Yeah, a decade and then some.

Jordan Hoffman: I’m just curious to know, now that you’ve got a lot of time behind it, what it’s like if you’re flipping channels or somebody calls you Dr. Bashir on the street?

Alexander Siddig: You know, I got over the whole cool stage of trying to pretend I hadn’t anything to do with it and acting like ‘sci-fi sucks,’ which I immediately went to when I finished the show. Because I was blasé, I needed to distance myself from it to get a career going. But I grew up there; literally from my mid-twenties to my early thirties and it’s home. And I still do, anytime there’s a show that reminds me of it, in structure – I’m doing a fantasy show right now with dinosaurs only because it’s a similar kind of thing, because it’s relaxed so I’m doing two seasons worth of being sort of one of their guys on one of their shows.

Jordan Hoffman: This is Primeval, yes?

Alexander Siddig: Yes, and kids – my son who’s thirteen; everybody actually loves it – it’s a family show but my son who’s thirteen just made a ton of friends at school because I’m doing that show. And I will always have a soft spot, as long as I live, for doing crazy, geeky sci-fi shows. And I hope to goodness that people keep offering me them because I love them.

Changing the DNA:

Jordan Hoffman:  I’m curious, was there ever one episode where you got the script and were just like, “I’m sorry, I don’t know what the hell they’re talking about.”

Alexander Siddig: Yeah, there was an episode where they gave me a genetic modification. (Dr. Bashir, I Presume Season 5, Episode 16)

Jordan Hoffman: Oh, well that wasn’t an episode that was a major change in your character!

Alexander Siddig: But it arrived, I didn’t know about it on Tuesday, and on Thursday the script arrived – we started shooting on Friday. I was so shocked. You know you get the impression that maybe the producers sit down and talk about strategies and character arcs with actors but this thing came out of the blue and pissed me off so royally. It was a reaction to the fact that the character was genuinely unpopular in the early days. Because he was not fancy; I mean this is a time where 90210 was at the top of the charts in American TV and this guy was so not the hunk, he was the anti-hunk. He was the -

Jordan Hoffman: He was a man of science! That’s what he was!

Alexander Siddig: He was a man of science; he was like half good looking, rubbish at pulling girls. I mean it was all the wrong kind of archetypes. And so they kept trying to do things to make it happen. Eventually they did the Bond thing (reference to Our Man Bashir) – they did the Bond thing before that actually. And that kicked it off. I have to say that I’m still pretty angry. Well, not angry . . .

Jordan Hoffman: You have a craft, and you fill out a back-story of the character and you work at it for three years, four years and one day they walk in and say “guess what, you have this secret you’ve been keeping from everybody”.

Alexander Siddig: Exactly. And everything you’ve done could have been completely different had I known.

Jordan Hoffman: So did you go to the producers and voice your displeasure or just roll with it?

Alexander Siddig: I did it the only way that an actor can.  I completely destroyed the lines that they gave me regarding the situation. Every time something came up that was to do with being kind of Data-esque – I mean, I couldn’t get away from the fact – I thought I was being a Data, which is what they wanted to do, they wanted to switch the characters from all the shows, which they ended up doing with Voyager -

Jordan Hoffman: Which may have been a problem for that show. . .

Alexander Siddig: Well, it was a bit cynical at the end of the day. But I just fluffed the lines; well I didn’t fluff them completely I literally pinned the lines on the back of someone’s shoulder once, reading them. I wasn’t bothered even to learn them. I just pinned them around the office as if they were lines needed for daily modification. And they got the message and dropped it kind of.

Jordan Hoffman: Okay, so maybe they scaled that story arc back a little bit?

Alexander Siddig: They did.

DS9 Stories/News: Of Trek and War (1)

Source: http://www.goth.net/forums/viewtopic.php?t=14138&f=20

This is based on an idea from DarklyInclined, who was wondering how I might rate the rather protracted Dominion War featured in Star Trek: Deep Space Nine versus the one-season Xindi conflict (a subset of the much larger Temporal Cold War) as shown in Star Trek: Enterprise. I thought I’d also open the topic up to other wars in Trek, since those two weren’t quite the only wars shown in all of the series.

This will be a lengthy post. I’ve been working on it for a while now. I tend to write essays instead of simple replies; apologies in advance. Non-Trekkies who don’t really give a shit might want to head for another thread. For those Trekkies not well-versed in the subject matter, I will include links to pertinent data where applicable. Those who do choose read this, please bear with me.

You could make it more fun by taking a shot of your favorite alcoholic beverage anytime I bash Rick Berman & Brannon Braga (two of Trek’s longtime writers/producers, both of whom were blamed for Star Trek’s demise and the early cancellation of Enterprise, if not the near-total downfall of UPN itself) or anytime I mention Ronald D. Moore and Ira Steven Behr (two longtime Trek scribes who later moved on to Battlestar Galactica on SyFy) in a positive light. You’ll be happily plastered by post’s end.

Which did you think was done best: the Dominion War from DS9 or the Xindi conflict from Enterprise (or a different conflict featured in one of the other series, like the Klingon/Federation Cold War from TOS or the brief war against the Klingons in DS9 that served as a prelude to the Dominion War)?

Or, for a much more broad, open-ended question (if it suits you): do you think Star Trek handles a mature subject such as war well or poorly?

Dominion War

Dominion War

If you really don’t care about my lengthy diatribe on the Dominion War vs. the Xindi conflict (maybe because you didn’t live your entire life in your parents’ basement and you actually did have a social life), just skip past this and post your response already. Otherwise, feel free to keep reading.

Eh..?

Eh..?

I’ll open the discussion with my response…

I think Deep Space Nine handled the Dominion War fairly well. They didn’t just rush into it head-on. The writers gave it a great build-up, slowly tip-toeing into it, mentioning the Dominion here and there throughout Season Two (the Dominion were first mentioned in “Rules of Acquisition“, a Ferengi episode, no less!) before introducing us to their foot soldiers, the genetically-grown Jem’Hadar, in the Season 2 finale. Even after that, the Dominion didn’t quite take center stage yet, opting instead for a Cold War against the Alpha Quadrant powers, during which they covertly started two wars involving the Klingons – a war between the Klingons and the Cardassians (which the Maquis would get involved in) and renewed hostilities between the Klingons and the Federation. After destabilizing the Alpha Quadrant’s major powers, the Dominion finally invaded. Brilliant tactic! By then, the Federation was so shell-shocked from having to deal with wars on all borders (save the Romulan Neutral Zone) that they barely had the resources to fight the Dominion, a nigh-unstoppable force compared to the Federation.

Jem'Hadar

Jem’Hadar

The Dominion seemed militarily superior in all respects: non-stop construction of warships while the Federation was still trying to convert aging exploration vessels into battleships; they could grow Jem’Hadar at an exponential rate (and even tailor-make them for warfare in that part of the galaxy) while Starfleet couldn’t recruit new officers fast enough; the Dominion were united while Starfleet was divided between the pacifists and the war-mongers (usually represented by a shadowy “rogue” group of Starfleet Intelligence called Section 31, a sort of Starfleet “Men in Black” that utilized very dirty tactics like assassinations, cover-ups and even genocide to preserve the Federation; this was the series’ attempt at exploring a darker side of Starfleet that I, for one, appreciated). Good mix of drama, tension and action all around, plus it was an interesting examination of the Federation through darker lenses than we’re used to.

Section 31

Section 31

While Deep Space Nine’s executive producer, Rick Berman (Roddenberry’s hand-picked successor), wanted the Dominion War to last only three or four episodes tops, DS9′s lead writers – Ira Steven Behr and Ronald D. Moore (themselves chosen by Berman for their outstanding work on The Next Generation and Deep Space Nine, both of whom would later helm the Battlestar Galactica reboot and create its prequel series Caprica) – conned him into allowing the Dominion War to play out until its “natural” end, which came during the final episode of the series. Say what you will about the Dominion War as a storyline and how it diverges from Roddenberry’s utopian vision of the future or about Deep Space Nine as a series, I think the Dominion War worked successfully (mostly), given its purpose as a method of deconstructing Roddenberry’s notions of the Federation as a utopian society. Ira Steven Behr re-imagined Deep Space Nine as a darker, grittier version of Roddenberry’s vision, and given how the series was written before that (set aboard a Cardassian space station by Michael Pillar – the brain behind some of the best TNG episodes ever, including “The Best of Both Worlds” – who imagined the series as a “frontier town in space” filled with broken individuals, former terrorist “freedom fighters”, orphaned aliens and unscrupulous bartender/merchants), the series worked well as such. The Dominion War, while I admit it was rather protracted (and ultimately weakened the hell out of Season 7, when the writers had to figure out a quick way to end the war in only one season after building the story arc to be a lengthy epic), worked overall as the ultimate test of Roddenberry’s dream.

When such a dream – the notion of humankind striving to better itself through peace and cooperation – is threatened by outside forces, what will humanity endure to protect it? The approach to this was very realistic, from the major portions of the story (“Operation Return“, the re-taking of DS9 after it was taken over by the Dominion) to the humdrum day-to-day stuff (Sisko’s grim ritual of posting casualty reports from the war every Friday). Ultimately, the war took a bitter toll on everyone involved, especially Captain Sisko; he would later commit acts that many Trek fans consider cardinal sins against Roddenberry’s lofty ideals – specifically helping a former Cardassian spy murder a Romulan senator in cold blood and blame the Dominion for it in the masterpiece episode “In the Pale Moonlight” – just to bring a quicker resolution to the war by bringing the Romulans into it. By the series’ end, the Federation is saved, and all the major goals of the series – bringing an end to the Cardassian threat and putting Bajor on the fast-track to membership in the Federation – have been met, along with the added bonus of creating a tentative peace between the Federation, the Klingons and the Romulans. Additionally, Ira Steven Behr was able to inject a bit of Judaism into the story through the Bajorans and their Emissary (messiah figure), Benjamin Sisko, whose story arc Behr based loosely on Moses.

DS9 Stories/News: Deep Space Nine’s Autographed Pictures

Michael Dorn as the Klingon Worf, were a regular in all of The Next Generation, and joined Deep Space 9 in season 4.

Casey Biggs who played Damar in Deep Space 9 brought some pictures that Nana Visitor (Major Kira) had signed, and being a fan of her, I had to get me one of those!

Vaughn Armstrong, in all the roles he’ve played on Star Trek, so far it’ve been 14!! The most for a single actor.

Robert O’Reilly was the man behind the Klingon “Gowron” in Star Trek: The Next Generation, and Deep Space Nine.

Patrick Kilpatrick have had at least three different roles in both Star Trek: Voyager and Deep Space Nine.

Source: http://www.kennl.dk/pictures/Galileo7/Loot/loot.htm

Nana Visitor, the actor who portrayed Kira in Star Trek: Deep Space nine.

J. G. Hertzler is the Klingon Martok in Star Trek: Deep Space nine.

The Ferengi Family Hour, is a show preformed by three actors from Deep Space Nine, and a member of the staff (Lolita Fatjo).

Chase Masterson who played Leeta in Deep Space Nine. This is the cover from a CD she have released.

Mark Allen Shepherd plays the character Morn on Deep Space Nine.

The Auction

They had an auction where it was possible to bid on different items, from signed pictures of the whole cast of The Original Series, to a few props that had been used on the show, like Captain Janeway’s communicator (which was very expensive!). I managed to get two items on the auction, one was a autographed picture of J.G. Hertzler as the Klingon Martokin Deep Space Nine. Unfortunately it didn’t scan very well, so I can’t put it up here for you to look at.

The second item I acquired was a synopsis to the Deep Space Nine episode Shadowplay. It contains a two page description of the episode, and a sheet with three pictures from it as well. One of the pictures is signed by Cirroc Lofton, across the character he played on the show (Jake Sisko). Again you can click on the image to view a larger version.

Page one of the synopsis.

Page two of the synopsis.

Pictures from the episode.

This is the picture that was in the package with the synopsis to the Deep Space Nine episode Shadowplay, that I bought on the auction at the convention.

If you move the cursor over the three pictures, you can read a more detailed description about them. And notice that the top right photo is signed my the actor Cirroc Lofton.