DS9 Diaries: Sons and Daughters Part (1)

Written By:Bradley Thompson & David WeddleDirected By:Jesús Salvador Treviño
Unknown (2374)
Arc: Dominion invasion (5 of 8)
On board IKS Rotarran, Worf and Jadzia enjoy a private moment before Sisko informs Jadzia of their arrival on Starbase 375.

On board IKS Rotarran, Worf and Jadzia enjoy a private moment before Sisko informs Jadzia of their arrival on Starbase 375.

On board IKS Rotarran, Worf and Jadzia enjoy a private moment before Sisko informs Jadzia of their arrival on Starbase 375.

On board IKS Rotarran, Worf and Jadzia enjoy a private moment before Sisko informs Jadzia of their arrival on Starbase 375.

Worf then asks Jadzia another one thing to do for their wedding so she can get accepted into the House of Martok.

Worf then asks Jadzia another one thing to do for their wedding so she can get accepted into the House of Martok.

Jadzia However, clearly fed up with the continuous demands regarding their wedding, tells Worf that she is not interested in joining the House of Martok and committing to a life-long honor feuds between Klingons.

Jadzia However, clearly fed up with the continuous demands regarding their wedding, tells Worf that she is not interested in joining the House of Martok and committing to a life-long honor feuds between Klingons.

While Worf appeared disturbed, Jadzia suddenly drops her act and hugs Worf with a grin telling him that she is indeed interested in being part of Martok's house.

While Worf appeared disturbed, Jadzia suddenly drops her act and hugs Worf with a grin telling him that she is indeed interested in being part of Martok’s house.

General Martok, with Sisko on board the IKS Rotarran, requests a permission to dock on Starbase 375.

General Martok, with Sisko on board the IKS Rotarran, requests a permission to dock on Starbase 375.

Both Bashir and O'Brien complain to each other about their lives on board the IKS Rotarran from the food to Klingons singing. They are both thrilled to be finally back to a Starfleet base.

Both Bashir and O’Brien complain to each other about their lives on board the IKS Rotarran from the food to Klingons singing. They are both thrilled to be finally back to a Starfleet base.

Before he disembarks, Sisko bets Klingon General Martok a barrel of bloodwine that Sisko will step foot on Deep Space 9 before Martok does.

Before he disembarks, Sisko bets Klingon General Martok a barrel of bloodwine that Sisko will step foot on Deep Space 9 before Martok does.

Worf tells Martok that the replacements from IKS Vor'nak have arrived.

Worf tells Martok that the replacements from IKS Vor’nak have arrived.

General Martok along with Worf meet the replacements from IKS Vor'nak.

General Martok along with Worf meet the replacements from IKS Vor’nak.

General Martok along with Worf meet the replacements from IKS Vor'nak.

General Martok along with Worf meet the replacements from IKS Vor’nak.

Worf notices his son, Alexander Rozhenko, being there among the recruits.

Worf notices his son, Alexander Rozhenko, being there among the recruits.

 Worf notices his son, Alexander Rozhenko, being there among the recruits.

Worf notices his son, Alexander Rozhenko, being there among the recruits.

 Worf notices his son, Alexander Rozhenko, being there among the recruits.

Worf notices his son, Alexander Rozhenko, being there among the recruits.

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (3)

Shit! I’m not liking this inventory. I have to hold down the A button to bring it up and assign an item to my hand, and tap it to switch between assigned items. There’s two problems with this:

  1. I can’t quick draw my phaser and gun down my enemies if I’ve forgotten to assign it to a hand.
  2. I have to hold down A to use the lifts too. So half the time when I’m trying to move a lift around, I end up bringing my items up instead. And I can’t make a quick escape when my inventory screen’s open.

And every time I get killed I’m thrown back to the password screen and have to reassign my items.

Seven seconds left. Damn, I’m really cutting it close on some of these grenades. Plus I’ll probably have to spend three seconds trying to line him up with the ejection tube correctly so he’ll flush the thing.

Still, I’m just glad I found the damn tube for once. Half the time I end up totally lost and get blown up by the bomb in my hand.

On the next section they start throwing these tricorder jammers in too. I can’t tell where nearby bombs are on my radar until I find and break the jammers.

Yeah, the inventory popping up when I’m on a lift isn’t getting any less annoying. I’ve got a time limit here!

Okay I admit, it’s my fault. If I was properly centered on the lift the menu wouldn’t come up. But I don’t have time to properly center myself on every lift, I’ve got a time limit here!

I’ve finally reached the third section of the level, and it’s getting very Prince of Persia now. There’s no lift to ride here, so I have to jump from ledge to ledge to reach the bombs. Then back down again to flush them.

And every time I miss a ledge and fall I’m put all the way back at the start of the level again. Crap.

A FEW DEATHS LATER.

I don’t actually mind jumping between a maze of ledges over a fatal drop. I don’t even mind the time limit. The thing that’s really starting to annoy me though, is that I have to replay this huge level every time I fuck up. That’s two entire sections of bomb disposal I have to repeat, over and over and over.

I should probably quit now, but I can’t help being implausibly curious about what’s on the next level. It can’t all be bomb disposal to the end, right?

TWO AND A HALF SECTIONS OF BOMB DISPOSAL LATER.

Okay, made a jump. So far so good. I’ll have to keep throwing myself at ledges like this until I find the next bomb, and even a single missed jump is likely to get Sisko killed.

And then when I find the bomb I’ve got seconds to jump all the way back down again.

The SNES version’s still pretty similar, and no less annoying. Well I guess it doesn’t have the inventory/lift button problem, so it has that going for it.

The hero sprite seems a bit invisible in these shots, but he shows up pretty well in game thanks to the parallax scrolling background. These lift rails look way too much like platforms I can stand on though.

THREE MILLION MISSED JUMPS LATER.

I… don’t believe I actually did it. Hah!

Level complete and I NEVER HAVE TO DO IT AGAIN.

BUT THEN…

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (1)

When I found out that this was actually released for real I had to check it out. A Star Trek platformer? Seriously?

Apparently the lead designer wrote a Star Trek fan film, so I expect this is going to be fairly faithful to the franchise. The music sounds like the actual Deep Space Nine theme, and that looks like the right space station, so it’s doing well so far.

Some Trek games (like Starfleet Academy and Elite Force for example) put the player in the shoes of Lieutenant Bland, chiselled generic space hero, who gets to go on an adventure alongside everyone’s favourite heroes from the show.

But fuck that, I’m Commander Benjamin Sisko himself, and this is my office.

Dammit Odd, how many times have I told you not to call here and interrupt my kung fu? Odo, whatever.

Eventually I realise he’s not going to stop calling me, so I should probably go find ‘security’ and hear what he has to say. First step: leave office.

These graphics aren’t actually that bad at all, and Sisko moves fairly… gracefully. Okay, the faces are a little weird, but that’s what happens when you go for realism at this kind of resolution.

The music on the other hand, is nothing like the soundtrack to the series. For one thing it’s catchy and tuneful. Exactly what I want to be listening to when I’m playing my ridiculous Star Trek platformer. Okay, now where the hell is the way out of this place?

Damn, you can really tell these two are related.

This corridors looks like it’s supposed to be in a complete loop, but sadly it doesn’t wrap around at the edges. Nice parallax scrolling though.

Okay, I’m just going to watch him do this for a second or two. There’s nothing even up there, it’s entirely pointless.

Right, what was I doing again? Oh yeah, I’m looking for ‘security’.

A docking pylon you say? I think I passed the door to that on the way here.

Uhuh. So… what now? He mentioned that Doctor Bashir was treating the technician so I suppose I should go find him.

Right, now that’s done I can go start the first level.

Doctor Bashir didn’t give me any clues about what I’m supposed to be doing now, so I suppose I’ll have to go talking to people until one of them gives me the next part of the plot.

LATER.

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: Star Trek: Deep Space Nine – Leeta’s Love Life

Source: http://thehathorlegacy.com/star-trek-deep-space-nine-%E2%80%93-leeta%E2%80%99s-love-life/

by Revena on September 14, 2006

I want to continue with my series about the female characters of Star Trek: Deep Space Nine (see the previous article, “Jadzia’s Gender,” here) without too much of a gap between articles, but, of course, I’ve been insanely busy for the last few weeks, and haven’t had any time to do the prep work for another article, much less write one.

So I’m gonna cheat a little bit, and write about Leeta (played by Chase Masterson). This is easy, because while I think Leeta is great (there are not many DS9 characters that I wouldn’t describe as great, really), she does get a lot less screen time than most of the other female characters, and what I want to say about her is comparatively easy to express. It goes a little something like this:

Leeta is sexy. She is played by a lovely actress, she is usually dressed in low-cut and/or tight-fitting costumes, and her job is linked to her sexuality – she’s a dabo girl at Quark’s. Leeta is also sexual. In her first appearance on the show (in the third season episode “Explorers”), she flirts quite openly with Dr. Julian Bashir, whom she later dates. The two eventually break up, without acrimony, on Risa, where Leeta is shown enjoying a sensual encounter with another man (“Let He Who is Without Sin”¦” in season five).

Sexuality isn’t the only thing Leeta’s got going for her – she has a strong sense of justice (she becomes quite involved in the formation of the Guild of Restaurant and Casino Employees), she is friendly and seems to have many platonic relationships, and though she can be a bit flighty, she’s no dummy.

But her sexual energy is definitely one of her most marked traits. And even though that’s the case, Leeta winds up with one of the happiest endings on the show by the end of the series. She hasn’t had any traumatic injuries, and her emotional trauma is no worse than that which affects any other character (Leeta loses friends to violence, but so does everyone else on DS9). She’s fallen in love, had that love returned, and gotten married. She gets along well with her new husband’s family. And, in the second-to-last episode of the series, that husband is named Grand Nagus of the Ferengi Alliance. Leeta gets love, health, and a husband who is politically powerful (and, presumably, a comfortable living as well).

How many other sexy, sexual female characters can you think of on television that end up so well? The sexy woman is usually the victim, or at least the recipient of some shaming or punishment from other characters on the show. She needs to be taught a lesson, made to pay, reformed, exposed as the slut she is – or else her sexiness needs to be linked somehow to a violent death or assault, in the constant sexualization of violence that we consumers and producers of Western media are so invested in.

There certainly are other female characters who are as flirty and as sensual as Leeta, and who wind up with happy endings anyway – but not many. As a person who doesn’t believe that there’s anything wrong with healthy expressions of adult sexuality, I’ll take all the Leetas on TV that I can get.