DS9 Stories/News: Design Appreciation, The Costumes of Deep Space Nine (1)

Source: http://www.denofgeek.com/television/300681/design_appreciation_the_costumes_of_star_trek_deep_space_nine.html

Gaye Birch

Gaye salutes the majestic costumes of Star Trek: Deep Space Nine, and suggests why they all work as well as they do…

Published on Aug 10, 2009:

The Star Trek series of TV shows did futuristic technology well enough. If what you needed was a computer display, ship controls or energy weapons, someone had the designs covered. What telly Star Trek wasn’t especially remarkable for was its sets. Most outdoor locations on alien worlds looked far too similar to Earth to suspend disbelief. Any cave or rock formation the crew happened to stumble across was unconvincing and a lot of interiors looked plastic-y.

The Deep Space 9 series had those shortcomings as well as an added challenge, taking place as it did on a space station, and not a very attractive one at that. Scenes on the station were limited to a few living quarters, a couple of shops and offices and Quark’s bar. It would be easy to grow tired of the confines of the sets and if you wanted a change of scenery you’d have to get the shuttle out of there.

But the drawback of a stagnant station also gave DS9 what is, for our gold-pressed latinum, its greatest design accomplishment – its costumes.

Because each weekly show did not have to venture out to find alien races and the various lifeforms made their way to the station, the show always featured many costumed actors, all decked out in their alien finery. And a great deal of effort went into each design, whether they featured on the episode for a good chunk of its runtime, or merely passed behind leads and were gone in seconds. (It’s satisfyingly fitting that a main character of the show, Garak, pictured first below, was an accomplished tailor and sometime spy.)

Deep Space Nine did a fantastic job of costuming alien races with common wardrobe elements, yet gave individuals a unique look within their group. This might be a barely perceptible pattern on identically or closely coloured materials, but careful viewing revealed the refinements.

Patterns in the universe:

And what patterns! Some costumes were pieced together from more than a dozen separate fabrics, layered and inset to make up a whole. It will be impossible to display adequately in the space we have here, but some pieces had exquisitely intricate designs in knits, silks, chiffons and brocade textiles.

DS9 Stories/News: Designing the Deep Space Nine Space Station (1)

Deep Space Nine concept art

Deep Space Nine concept art

By on September 12, 2005 5:01 PM on Deep Space Nine

On the creative side, many of the elements Rick Berman and Michael Piller brought to Deep Space Nine had been established in The Next Generation — the use of Ferengi, Cardassians, Bajorans and wormholes provided powerful strands of connection to the familiar universe first established by Gene Roddenberry and since enjoyed by millions of viewers. But this new series demanded many unfamiliar things, ranging from an alien space station filled with ill lit corridors, commerce, even a casino, to exotic new species and religious subtexts. It was a strange new world indeed that Star Trek explored boldly as ever.

On the technical side, Berman and Piller were able to provide the same important connections in the look and feel of the latest series by drawing their key production people from the pool of talented individuals who had worked on Star Trek: The Next Generation.

Production designer Herman Zimmerman returned to design the dark and alien sets of the Cardassian space station. Michael Okuda led the art department’s effort to come up with an entirely new system of Cardassian control surfaces and data displays. Director of photography Marvin Rush brought a rich lushness to the new sets. Costume designer Robert Blackman refined Starfleet uniforms once again and ably met the challenge of a never ending stream of new alien races. Michael Westmore faced the same challenges in devising more and stranger alien races for Blackman to clothe. Visual effects that The Next Generation viewers had come to expect would be maintained and surpassed on the new series.

Early Deep Space Nine design

Early Deep Space Nine design

The task of designing the space station Deep Space Nine— which had to be a new, iconic and alien looking image that could be quickly recognized when seen on a small television screen — was a long, involved process that took several different directions before evolving into the final design we now take for granted. It was production designer Herman Zimmerman who was assigned to come up with this fresh and unique look that would be the centerpiece of the new Star Trek.

Early discussions about the look of the station led to a concept that eventually did not work. “It took us a couple of months of going in the wrong direction to find the right direction,” Zimmerman told Star Trek: The Magazine in 1999, “partly because the producers weren’t sure exactly how they wanted to direct us with the visual elements.”

We started out charged with getting a ‘Tower of Babel’ concept of a space station built over a couple thousand years of separate, disparate cultures, so the technology from one part of the station to another would be of various ages and various cultures, not necessarily interfacing one with the other, and there was this sense of confusion because of that.

“The initial take on it was that it was a very old, ancient type of station — maybe not symmetrical in shape,” Rick Sternbach, co-creator of the Deep Space Nine station, explained.

As Berman and Piller continued to refine the concept of Deep Space Nine, we [Sternbach, Zimmerman and Michael Okuda] continued to evolve some of the exterior station drawings. We started with a very large number of sketches and very quick CGI shapes that we could build in our computers.

We could create a lot of shapes, make multiple copies of shapes and kind of put little pieces together and rotate them around and see how they would work. Also we could see if they would provide enough of a strange alien look that would be approved as Deep Space Nine.

DS9 Stories/News: Behind the Scenes on Deep Space Nine

BY  ON JULY 10, 2007 4:31 PM ON DEEP SPACE NINE

The Next Generation had proved the resilience and appeal of the Star Trek universe — it was not dependent on its famous first crew for its success. The future of Star Trek seemed unlimited. But after five years of production, Paramount executives could see that their own future was more constrained. It made little economic sense to continue most television series for more than five or six seasons. Costs invariably increased, storylines became exhausted and the syndication market would fill with too many episodes chasing too few time slots. From a purely business perspective, The Next Generation ‘s days were numbered. But everyone’s instincts said that Star Trek still had not saturated its market. In Paramount offices, the idea of a third Star Trek series was discussed.

The Next Generation had shown that Star Trek could thrive without its original characters. Could a new series survive without a ship? Rick Berman, who was Gene Roddenberry’s handpicked successor as the person to guide Star Trek after his death and Michael Piller, The Next Generation‘s most influential writer, created Star Trek: Deep Space Nine with exactly that challenge in mind.

Production designer Herman Zimmerman inspects the space station model

Production designer Herman Zimmerman inspects the space station model

For more than twenty-five years, one of Star Trek ‘s strengths had been the detailed future universe through which the two Enterprise s had traveled. Now the franchise’s newest guides decided it was time to venture out into that universe, choose a pocket of it and locate a new series there.

January 1992 marked the launch of Star Trek: Deep Space Nine. Sadly the announcement of the plans to produce the series came shortly upon the after of Gene Roddenberry in late 1991. The timing led to the speculation that had Roddenberry lived, Deep Space Nine might not have. Suspicions along these lines were raised particularly after description of the new series filtered out. “It’s going to be darker and grittier than The Next Generation,” executive producer Rick Berman had stated in the March 6, 1992 Entertainment Weekly. “These characters won’t be squeaky clean.”

Even though the announcement about Deep Space Nine seemed to come out of nowhere several weeks after Roddenberry’s death, Berman and Michael Piller had actually been discussing ideas for a new series for some time. It was always planned to be a spinoff from Star Trek: The Next Generation. Ideas were discussed with Paramount but it never went beyond the planning stages. When Brandon Tarticoff moved from being head of NBC to behind head of Paramount, he told Berman that he wanted to see another Star Trek series to launch into syndication. Berman and Piller returned to their series notes and worked up a proposal for Star Trek: Deep Space Nine.

Alternative costume design by Robert Blackman

Alternative costume design by Robert Blackman

In October 1991, Berman and Piller began developing the new series and they decided to set it in the same time frame as The Next Generation — a decision made consciously to take advantage of the Star Trek universe that had so far been established. Berman and Piller wrote several different versions of the series bible while it was being developed. When they finally showed a later version to Paramount, the studio provided its own input into the project and in fact Brandon Tarticoff, before he left Paramount, suggested that the show might be something like The Rifleman in outer space, although Berman and Piller did not quite feel that this idea particularly fit in with what they were trying to develop. But the studio’s suggestions were weighed and incorporated into the series concept to produce the final result.

Deep Space Nine was a means of escaping the somewhat limiting constraints of Gene Roddenberry’s original Star Trek concept. According to Rick Berman, they “set about creating a situation, an environment, and a group of characters that could have conflict without breaking Gene [Roddenberry]‘s rules. We took out characters and placed them in an unfamiliar environment, one that lacked the state-of-the-art comfort of the Enterprise and where there were people who didn’t want them there.”

These are characters who come through much darker than the Next Generation characters,” reflected Michael Piller, “but I don’t know that I could say this is a dark series.”

It’s still Gene Roddenberry’s vision. It has an optimistic view of mankind in the future. Reason and dialog and communication are still the key weapons in the fight to solve problems. I think the label of darker is probably exaggerated.

Alternative costume design by Robert Blackman

Alternative costume design by Robert Blackman

For writing the Deep Space Nine‘s pilot, Piller was influenced slightly by “Encounter at Farpoint”, which had been The Next Generation‘s first episode. Piller took his cue from “Encounter at Farpoint” in delaying the introduction of some key characters until later in the story. Another key plot ingredient reused was the necessity of having the lead character explain or justify humanity to an alien race. Piller managed to give the concept, so many times used on both the original Star Trek and The Next Generation, an interesting spin — Sisko had to communicate with aliens who did not understood humans and their ilk because they did not, themselves, experience time in linear fashion. Sisko would thus be faced with the difficult task of explaining time, human consciousness and the importance of humanity’s past experiences to an utterly uncomprehending alien form of consciousness.

Early Cardassian costume design by Robert Blackman

Early Cardassian costume design by Robert Blackman

Piller, however, was dissatisfied with his early versions of the script for “Emissary” and continually involved a somewhat reluctant Rick Berman in constant rehashing of their original story ideas. The basic plot with Sisko explaining humanity to the unseen aliens was too talky, according to Piller and the other aspect of the story, the transition to Federation command of the space station, seemed to be suffering.

In the early concepts of the series, the setting of Deep Space Nine was to have been a dilapidated, seedy space station with technology that lagged somewhat behind that of the Federation. In the course of series development, this notion had been scrapped in favor of a more high tech look. Now, however, Piller was forced to rethink this whole approach — while that station would still be a fairly advanced piece of alien technology, Piller decided that the departing Cardassians would ransack the place, leaving a shambled that Sisko would be faced with rebuilding. Now the new commander’s job would involve convincing the merchants of the Promenade, and other inahbitations of the station, to stay and pull things back together.

“Emissary” would end up costing as much as twelve million dollars to film — two million of which were spent on building the standing sets for the series.

When production began for Deep Space Nine, the Star Trek universe was already well defined. The Bajorans had been introduced in the Star Trek: The Next Generation episode “Ensign Ro,” when Ro Laren became a popular character though not a regular cast member. “Ensign Ro” and later “The Wounded” told of the planet Bajor, a world conquered fifty years before by furthless aliens known as the Cardassians. The Nazi like Cardassians stripped the planet of natural resources using Bajorans as slave laborers. After forty years of Bajoran terrorism and the mining out of the planet, the Cardassians left Bajor which immediately sought Federation membership, offering Starfleet to take control of the former Cardassian space station.

The first episodes of Star Trek: Deep Space Nine explored Bajoran culture and religion. Bajor’s religious leader, the Kai, appears in crucial scenes in “Emissary.” Not long after, in “Battle Lines,” her character is written out of the series, leaving Bajor in religious turmoil. The series explores Bajoran culture in “The Storyteller,” “Cardassians” and “Sanctuary,” continuing in season two with “Homecoming,” “The Siege,” “The Circle” and “The Collaborator.” Piller and Berman set Deep Space Nine in the midst of Bajor and its conflict with the Cardassians. Piller, who had headed the script department of The Next Generation, said, “One of the primary goals in making this series is to do something we didn’t have the opportunity to do in The Next Generation.”

Early Cardassian costume design by Robert Blackman

Early Cardassian costume design by Robert Blackman

The experienced creative team and established storyline failed to give a strong start to Deep Space Nine. Berman and Piller wanted to break new ground. That began with Commander Benjamin Sisko. “We wanted to create a new kind of Star Trek hero,” said Michael Piller, “a man who is not just the Starfleet officer who has given up family for career, like Picard; not like Kirk, who’s one of the boys on a great adventure. He is a man who had had a family and has lost a wife he loved and must raise a son.

Avery Brooks said his “very human” character avoided the military strictures adorning many Starfleet officers. He said of his character, “So much of the military veneer is not there. He expresses what he feels. He isn’t particularly interested in being here. He’s following orders. He’s worried about raising his son in this environment. This station has been devastated.”

Deep Space Nine was the ultimate distillation of the Star Trek universe. The crew was united under one flag. There was no ship and there was little physical exploration. More importantly, what remained of Star Trek was the firmly established background details of the twenty-fourth century, the ever more complex consistency of future history and technology and the determination of Berman and Piller and their production crew to create an arena for adventure and storytelling that would live up to the name, Star Trek.

Which they did. Deep Space Nine was an instant success, sharing many viewers with The Next Generation, adding new viewers of its own, demonstrating once and for all the deeply appealing richness of what Gene Roddenberry had wrought. It wasn’t the characters. It wasn’t the ship. Star Trek was a state of mind. And millions still wanted to share it.

From Garfield, Judith Reeves-Stevens, The Art of Star Trek (1995) and James Van Hise, Hal Schuster, The Unauthorized Trek: Deep Space Nine The Voyage Continues (1994).

The station played host to a wide variety of alien lifeforms, not all of them quite humanoid. Here a Dan Curry alien concept.

The station played host to a wide variety of alien lifeforms, not all of them quite humanoid. Here a Dan Curry alien concept.

DS9 Stories/News: Designing Deep Space Nine’s Interiors

BY  ON JULY 10, 2007 5:01 PM ON DEEP SPACE NINE

In designing the Cardassian architecture for the interiors of Deep Space Nine, production designer Herman Zimmerman was inspired by the look already established on The Next Generation. Unfortunately, this was limited, as the interior of the Carassian ships had never been seen. So Zimmerman drew primarily from Robert Blackman’s design for Cardassian costuming; an armored look, somewhat crustacean in appearance. Part of the theory was that the Cardassians were big on structure and if Cardassians felt structure was of vital importance, they would keep it on the outside. Zimmerman visualized a space station of which the basic framework was not concealed but where all supports and structures were clearly visible.

Quark's bar concept art by Ricordo Delgado

Quark’s bar concept art by Ricordo Delgado

Zimmerman elaborated on his idea of Cardassian design. “The Cardassian mind prefers balance to symmetry, ellipses to circles, angles to straight lines and hard metallic surfaces and dark colors. They don’t like ninety degree angles. Cardassians believe in honesty in design and want to see the columns and beams that make up a structure rather than disguising them with some cosmetic treatment.”

Ops Concept Art

Ops Concept Art

Working with Zimmerman’s basic concept, Nathan Cowley and Joe Hodges melded the desired crustacean look with the heavy handed impressiveness of fascist architecture for the show’s sets. As finally realized, the sets are quite imposing, but still maintain their own unique appeal; a strangely alien sort of streamlining.

As the Cardassians are very militaristic, their operations center was placed by Zimmerman in such a fashion that the commander’s office can look down on it and see everything that is going on. There are literally windows everywhere in the office, so that the Cardassian commander would have had no blind spots whatsoever.

Ops Concept Art

Ops Concept Art

Another part of Zimmerman’s design concept was that the sets and devices on the Cardassian made station were not as user friendly as those on the Enterprise. Perhaps most notable are the automatic doors on Deep Space Nine — large, round and cog-wheeled, the doors roll nosily out of the way and then roll ominously shut. One gets the feeling that, while the smooth, almost soundless doors on board the Enterprise would not, and almost certainly could not, close on you, it seems likely that Cardassian safety features were not so rigorous and that being caught in the way of one of these portals would really hurt.

An artist who contributed heavily to the look of Deep Space Nine was Ricardo Delgado, an illustrator who designed and storyboarded the opening title sequence for the series and designed many of the essential but unobstructive background details of many of the sets. Much of the Promenade was Delgado’s creation, from alien plants to shop designs. The Promenade underwent a heavy facelift after the show’s first season. “We wanted more bustle,” said Rick Berman. “[In the first season] we had all these well dressed Bajoran women browsing around the station as if they beamed up for a little afternoon shopping.” For season two, they made “it look more like the part of town where sailors hang out; less like Beverly Center and more like a remote outpost in space.”

Promenade Concept Art

Promenade Concept Art

Promenade Concept Art

Promenade Concept Art

 

DS9 Stories/News: The Best of the Trek BBS DS9 Conversations (1): Deep Space Nine FAQ

Source: http://www.trekbbs.com/showthread.php?t=28304

Deep Space Nine What We Left Behind, we will always have here.

Deep Space Nine FAQ

1.) Introduction:This FAQ is targeted towards people who haven’t seen the show before. Therefore it only contains a minimum number of spoilers. For example the character descriptions contain the characters’ initial positions but don’t reveal their development throughout the show. Nonetheless there is also information for people who saw all episodes. Because we didn’t want to severely reduce the number of discussions in the forum, we didn’t go into too much detail and cut down the questions to ones that either come up often or that appeal to first time viewers.

Fairly Odd Trek by Frenchie 1941

Fairly Odd Trek by Frenchie 1941

2.) Characters and actors:

Q: Who are the characters and what are their positions?

Main cast:
Benjamin Lafayette Sisko: Commander and later Captain of DS9 and the Defiant
Kira Nerys: Executive Officer, liaison to the Bajoran provisional government
Jadzia Dax: Science Officer, pilot of the Defiant
Miles Edward O’Brien: Chief of Operations
Julian Subatoi Bashir: Chief Medical Officer
Worf: Strategic Operations Officer and First Officer of the Defiant
Jake Sisko: Benjamin Sisko’s son, aspiring writer and journalist
Odo: Chief of Security
Quark: owner of “Quark’s Bar, Grill, Gaming House and Holosuite Arcade”, president of the Promenade Merchant Association

Important recurring characters:
Morn: Quark’s most loyal customer, owner of a shipping business
Rom: Quark’s brother
Nog: Rom’s son
Zek: Grand Nagus (leader) of the Ferengi
Ishka: mother of Quark and Rom, nicknamed Moogie
Brunt: liquidator for the Ferengi Commerce Authority (FCA)
Leeta: dabo girl
Garak: tailor with a questionable background, exiled from Cardassia
Gul Dukat: former commander of the space station, Prefect over Bajor during the Occupation
Damar: Dukat’s adjutant
Martok: Klingon General
Weyoun: Vorta field commander
Gowron: Klingon Chancellor
Winn Adami: a religious leader on Bajor
Bareil Antos: Bajoran monk
Shakaar Edon: leader of the Shakaar resistance cell during the Bajoran Occupation
Vice Admiral William J. Ross: Starfleet field commander along the Cardassian border
Lt.Cmd. Michael Eddington: Starfleet security officer
Joseph Sisko: Benjamin Sisko’s father
Keiko O’Brien: Chief O’Brien’s wife, schoolteacher, botanist
Kasidy Yates: freighter captain
Vic Fontaine: A holographic program of a Las Vegas lounge singer
Q: What is the order of the hosts of the Dax symbiont?
Lela, Tobin, Emony, Audrid, Torias, Joran, Curzon, Jadzia Q: Which actors had multiple roles?
The two most prominent recurring actors on DS9 are Jeffrey Combs and J.G. Hertzler.

Combs is best known as Brunt and Weyoun. He also played Tiron in “Meridian” and Mulkahey in “Far Beyond the Stars”. On the other Star Trek shows he can be seen as Penk in VOY’s “Tsunkatse”, Krem in ENT’s “Acquisition” and Shran – a recurring character on ENT.

J.G. Hertzler’s most prominent role is Martok. Additionally he played the Vulcan Captain of the Saratoga in “Emissary”, Laas in “Chimera” and Roy in “Far Beyond the Stars”. Outside of DS9 he can be seen as a Hirogen in VOY’s “Tsunkatse” and as Kolos in ENT’s “Judgment”.

To see Casey Biggs (Damar) and Robert O’Reilly (Gowron) out of makeup watch “Shadows and Symbols” and “Badda-Bing, Badda-Bang”. Biggs plays Dr. Wycoff in the former, and O’Reilly is the one who drinks the poisoned martini in the latter episode.


Q: Which characters were played by multiple actors?
Ziyal was played by Cyia Batten in “Indiscretion” and “Return to Grace”, by “Tracy Middendorf in “For the Cause”, and Melanie Smith in all other episodes. Batten was replaced because the writers wanted an older actress and Middendorf couldn’t handle the makeup.Senator Cretak was played by Megan Cole in “Image in the Sand” and “Shadows and Symbols”, and by Adrienne Barbeau in “Inter Arma Enim Silent Leges”. This time the change was necessary because Cole wasn’t available for the third episode.Ishka was played by Andrea Martin in “Family Business”, and by Cecily Adams in “Ferengi Love Songs”, “The Magnificent Ferengi”, “Profit and Lace”, and “The Dogs of War”.

3.) TV, DVDs and books:

Q: Which TNG episodes relate to Deep Space Nine?
Several TNG episodes set up backstory for DS9:

- Benjamin Sisko:
Best of Both Worlds, Parts I & II
- Maquis:
Journey’s End
Preemptive Strike
- Bajorans:
Ensign Ro
- Cardassians:
The Wounded (also O’Brien)
Chain of Command, Part II
- Trill:
The Host (largely contradicted by DS9)
- Klingons/Worf:
Sins of the Father
Reunion
Redemption, Parts I & II
- Crossovers:
Birthright, Part I (Bashir)
Firstborn (Quark)

However watching these episodes isn’t required to understand DS9. All necessary information is repeated.

Q: Is there a difference between the one-part and two-part versions of the pilot and the finale?
Yes. “Emissary”, “The Way of the Warrior” and “What You Leave Behind” were shot as one episode each. For the reruns in syndication they were split into two parts. This made it necessary to cut material to make room for a second credit sequence. The cuts are as follows:Emissary
A last visit by O’Brien to the Enterprise and his farewell to Picard
Cardassians scanning the station and detecting unexpected weapons
The Way of the Warrior
O’Brien and Bashir play around with beans in Quark’s
A holodeck scene with Dax and Kira in swimsuits
What You Leave Behind
The rebels are laughing and joking because they can’t enter Dominion HQ
The farewell between Bashir and Garak
Additionally several scenes around the middle are rearranged to end the two-part version on a cliffhanger

Q: What are the differences between the Region 1 and Region 2 DVD sets?
The R2 sets include several bonus features, which are only available as extra DVDs from BestBuy affiliated shops in R1.
Additionally two episodes are cut in R2. Season 4’s “To the Death” has 6 seconds cut from the neck breaking scene (the actual twisting can’t be seen). In Season 6’s “Sons and Daughters” 25 seconds were cut from the blood sharing scene at the end.
The R2 DVDs also come with a “Virtual Space Station” CD-ROM set; one CD per season. It’s a reference guide to events, characters, episodes and other items.
Other changes like different case designs or booklets are only cosmetic.

DVDs from different regions are incompatible for technical reasons. You need a region-free DVD player that can be switched between PAL and NTSC to watch them

Q: What features can be found on the Best Buy discs?

Season 1:
The Deep Space Nine Scrapbook – A look at the creation and launch of Deep Space Nine. Features archival cast and crew interviews and behind-the scenes-footage.
Season 2:
Quark’s Story – A look at the character Quark and the origin of the Ferengi.
Season 3:
The U.S.S. Defiant – An in-depth look at the “tough little ship” that debuted in Season 3
Season 4:
Bob Blackman’s Designs of the Future – Veteran Costume Designer Bob Blackman discusses the wide range of costumes he created for the series – from Bajorans, Cardassians, and Ferengi to a constant stream of aliens visiting the station. Includes behind-the-scenes footage of rarely seen sketches.
Sketchbook: Jim Martin – Illustrator Jim Martin reveals the meaning and evolution of many of his artistic designs used for DS9. Includes rarely seen drawings of Ferengi props, starships, and alien worlds.
DS9 Chronicles: Short introductions to selected episodes from seasons 1-4, narrated by Deep Space Nine actors
Season 5:
DS9 Sketchbook: John Eaves – A look at original and unused designs created for Season 5 of DS9.
Ferengi Culture – Executive Producer Ira Steven Behr explains how the Ferengi evolved from their debut on The Next Generation through the end of Deep Space Nine.
Season 6:
Inside “One Little Ship” – Visual Effects wizard Gary Hutzel provides an in-depth look at filming and designing the shrunken shuttlepod featured in “One Little Ship”
Ferengi Rules of Acquisition: The Beginning – Armin Shimerman and Ira Steven Behr discuss the cultural impact of the “Rules” on society.
Ferengi Rules of Acquisition: The Sequel – Armin Shimerman and Max Grodenchik explore the Ferengi rules accompanied by clips played back to back in numerical order.
Season 7:
Special Crew Profile: Ezri – A special profile of Nicole deBoer, a new cast member added in the final season.
Morn Speaks! – Mark Allen Shepherd talks about his unique role on the series and reveals dialogue that was written but never made the final cut.
Sketchbook: John Eaves – Illustrator John Eaves covers several designs created for the final season of DS9, including the Breen Ship.

Q: Are there special Asian editions of the DS9 DVD Boxed Sets?

No, those DVDs you see on EBay are pirated versions of the official sets. There are no Paramount liscenced Asian versions of the DVDs.

Q: How is the quality of the Asian DVD sets?

Pretty low quality. They’re grainy, and have a bad tendency to break up, much resembling the errors you get when a disk is dirty. Also, many episodes cut off prematurely.

Q: Do the movies make references to Deep Space Nine?
Yes

First Contact:
The Defiant is featured extensively in the Borg battle
Worf is thus brought to the Enterprise
Riker mocks Worf if he can still fire phasers, referring to his absence from the ship
Insurrection:
Picard wonders about discipline on DS9 when Worf oversleeps
Picard mentions that the diplomatic corps is busy with Dominion negotiations
The Son’a are known as producers of Ketracel White (also mentioned in “Penumbra”)
Ru’afo mentions the Dominion among powers that challenged the Federation
Nemesis:
Remans were used by the Romulans as cannon fodder during the Dominion War
Shinzon commanded a ship during the war

Q: What is the Deep Space Nine Companion?
A book with episodes synopses, interviews with writers and actors, and behind the scenes information. The Companion is a very good source for background information on Deep Space Nine, as well as the writing and production of a weekly television series in general.
It is out of print but still available from Amazon.com either used or new.
The book is not to be confused with the CD-ROM of the same name. The CD contains episode scripts, pictures, and trailers.