Deep Space Nine concept art
By Nick Ottens on September 12, 2005 5:01 PM on Deep Space Nine
On the creative side, many of the elements Rick Berman and Michael Piller brought to Deep Space Nine had been established in The Next Generation — the use of Ferengi, Cardassians, Bajorans and wormholes provided powerful strands of connection to the familiar universe first established by Gene Roddenberry and since enjoyed by millions of viewers. But this new series demanded many unfamiliar things, ranging from an alien space station filled with ill lit corridors, commerce, even a casino, to exotic new species and religious subtexts. It was a strange new world indeed that Star Trek explored boldly as ever.
On the technical side, Berman and Piller were able to provide the same important connections in the look and feel of the latest series by drawing their key production people from the pool of talented individuals who had worked on Star Trek: The Next Generation.
Production designer Herman Zimmerman returned to design the dark and alien sets of the Cardassian space station. Michael Okuda led the art department’s effort to come up with an entirely new system of Cardassian control surfaces and data displays. Director of photography Marvin Rush brought a rich lushness to the new sets. Costume designer Robert Blackman refined Starfleet uniforms once again and ably met the challenge of a never ending stream of new alien races. Michael Westmore faced the same challenges in devising more and stranger alien races for Blackman to clothe. Visual effects that The Next Generation viewers had come to expect would be maintained and surpassed on the new series.
Early Deep Space Nine design
The task of designing the space station Deep Space Nine— which had to be a new, iconic and alien looking image that could be quickly recognized when seen on a small television screen — was a long, involved process that took several different directions before evolving into the final design we now take for granted. It was production designer Herman Zimmerman who was assigned to come up with this fresh and unique look that would be the centerpiece of the new Star Trek.
Early discussions about the look of the station led to a concept that eventually did not work. “It took us a couple of months of going in the wrong direction to find the right direction,” Zimmerman told Star Trek: The Magazine in 1999, “partly because the producers weren’t sure exactly how they wanted to direct us with the visual elements.”
We started out charged with getting a ‘Tower of Babel’ concept of a space station built over a couple thousand years of separate, disparate cultures, so the technology from one part of the station to another would be of various ages and various cultures, not necessarily interfacing one with the other, and there was this sense of confusion because of that.
“The initial take on it was that it was a very old, ancient type of station — maybe not symmetrical in shape,” Rick Sternbach, co-creator of the Deep Space Nine station, explained.
As Berman and Piller continued to refine the concept of Deep Space Nine, we [Sternbach, Zimmerman and Michael Okuda] continued to evolve some of the exterior station drawings. We started with a very large number of sketches and very quick CGI shapes that we could build in our computers.
We could create a lot of shapes, make multiple copies of shapes and kind of put little pieces together and rotate them around and see how they would work. Also we could see if they would provide enough of a strange alien look that would be approved as Deep Space Nine.