DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (4)

Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.

LATER.

Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.

LATER.

AAAAAGGGGHHHH, this is driving me crazy!

EVENTUALLY…

Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.

I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.

Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.

And then it’s back to running around. Talking to every damn NPC. Again.

I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.

LATER.

Level three at last!

I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!

Oh fuck it, I’m just going to walk.

And then three steps later I fall down an invisible underwater pit and instantly die.

They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.

And then they never made another Star Trek platformer again. I hope.

Next game!

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (3)

Shit! I’m not liking this inventory. I have to hold down the A button to bring it up and assign an item to my hand, and tap it to switch between assigned items. There’s two problems with this:

  1. I can’t quick draw my phaser and gun down my enemies if I’ve forgotten to assign it to a hand.
  2. I have to hold down A to use the lifts too. So half the time when I’m trying to move a lift around, I end up bringing my items up instead. And I can’t make a quick escape when my inventory screen’s open.

And every time I get killed I’m thrown back to the password screen and have to reassign my items.

Seven seconds left. Damn, I’m really cutting it close on some of these grenades. Plus I’ll probably have to spend three seconds trying to line him up with the ejection tube correctly so he’ll flush the thing.

Still, I’m just glad I found the damn tube for once. Half the time I end up totally lost and get blown up by the bomb in my hand.

On the next section they start throwing these tricorder jammers in too. I can’t tell where nearby bombs are on my radar until I find and break the jammers.

Yeah, the inventory popping up when I’m on a lift isn’t getting any less annoying. I’ve got a time limit here!

Okay I admit, it’s my fault. If I was properly centered on the lift the menu wouldn’t come up. But I don’t have time to properly center myself on every lift, I’ve got a time limit here!

I’ve finally reached the third section of the level, and it’s getting very Prince of Persia now. There’s no lift to ride here, so I have to jump from ledge to ledge to reach the bombs. Then back down again to flush them.

And every time I miss a ledge and fall I’m put all the way back at the start of the level again. Crap.

A FEW DEATHS LATER.

I don’t actually mind jumping between a maze of ledges over a fatal drop. I don’t even mind the time limit. The thing that’s really starting to annoy me though, is that I have to replay this huge level every time I fuck up. That’s two entire sections of bomb disposal I have to repeat, over and over and over.

I should probably quit now, but I can’t help being implausibly curious about what’s on the next level. It can’t all be bomb disposal to the end, right?

TWO AND A HALF SECTIONS OF BOMB DISPOSAL LATER.

Okay, made a jump. So far so good. I’ll have to keep throwing myself at ledges like this until I find the next bomb, and even a single missed jump is likely to get Sisko killed.

And then when I find the bomb I’ve got seconds to jump all the way back down again.

The SNES version’s still pretty similar, and no less annoying. Well I guess it doesn’t have the inventory/lift button problem, so it has that going for it.

The hero sprite seems a bit invisible in these shots, but he shows up pretty well in game thanks to the parallax scrolling background. These lift rails look way too much like platforms I can stand on though.

THREE MILLION MISSED JUMPS LATER.

I… don’t believe I actually did it. Hah!

Level complete and I NEVER HAVE TO DO IT AGAIN.

BUT THEN…

DS9 Stories/News: Some ‘Deep’ Talk with Alexander Siddig (3)

Cont.

Cairo Time

Jordan Hoffman: So let’s talk about the new movie Cairo Time, which I think is the first time you’ve played a romantic lead, is that correct?

Alexander Siddig: It is indeed, it is. Since I was at school, that’s the first time I’ve played a romantic.

Jordan Hoffman: How much fun is it to woo the hearts of audiences like that? To lay on the charm thick for the sake of the audience?

Alexander Siddig: It’s pretty great. It wasn’t so much, I have to confess I wasn’t really thinking of the audience when I was in Cairo but I – to gaze into that lady’s eyes [Patricia Clarkson] is quite thrilling.

Jordan Hoffman: Your character sort of welcomes this woman into the Egyptian culture and the city of Cairo; how much familiarity did you have with Cairo prior to making the film?

Alexander Siddig: Well, you know it’s one of the places that’s sort of been in my reference library all my life in the sense that I was born in the Sudan which is the neighboring country and up until – I mean forever we’ve had a treaty with Egypt and immigrants come and go; my whole family lived in Cairo for years. And so it was a familiar place and I’d been there in the 80’s as a kid really, so I knew my way around and I felt very comfortable and relaxed there. So it was easy to make the little leap from a Sudanese man to and Egyptian man which I had no problem doing.

Jordan Hoffman: So you didn’t have to think it too much.

Alexander Siddig: No, I really didn’t. It’s a really honest city for all its evils. It can be quite filthy – that’s not exactly an evil is it by world standards. But it lays itself out to you as a tourist. London for example, is an impossible city. You need to know people in London to find out where things are and what’s going on and you can’t make friends here unless you were kind of born here. So, Cairo is much more friendly and available to people.

Jordan Hoffman: So when you were shooting this film, it was a Canadian production, but it’s still a large western production and there isn’t too much of that on the streets of Cairo. How were you treated by the general population?

Alexander Siddig: They were completely puzzled by us. They were like, ‘what the Hell is that?’ they just couldn’t quite make out what weirdness we were doing. This was bigger than an ordinary video camera, we weren’t just saying hi in front of a landmark we were doing scenes, so when they could they would sort of jostle into the frame to get involved. Which was fine on some levels, but as soon as they started looking into the camera and stuff it was a total nightmare.

Jordan Hoffman: So that shot of nearly getting hit by a motorcycle, was that actual?

Alexander Siddig: We really did – well it was a stunt, but the interesting thing was that the stunt guy had never done a stunt in his life – was not a stunt man. He literally tried to run her over. And I must have buried my nails deep into her arm to get her out of the way she was absolutely – she was shaking afterwards. She wasn’t used to that.

Jordan Hoffman: Was it all Egyptian crew? Or was it Canadian crew?

Alexander Siddig: It was a beautiful mix actually. It was a whole jumble of different people. The Egyptians were brilliant, I mean really brilliant; and kind of cool and cosmopolitan and wanted to take us all out to cool places to hang out in the evenings. Egyptians – thank God you know Cairo is not a dry city and is not massively fundamentalist.  It’s got fundamentalist aspects, but you can still have a really swingin’ time.

Bashir and O’Brien

Jordan Hoffman: Who from the old days that you don’t get to see do you like to hang out with the most at conventions?

Alexander Siddig: You know I love hanging out with Nicky deBoer.

Jordan Hoffman: I see.

Alexander Siddig:  She is just hilarious; great, great girl. And um if I see Colm Meaney we’ll have a drink and bitch at each other. That’s all we do. I realize looking back at my history with him, I went out with him twice a week every week for seven years – drinking. Boy, he can pack em away.


Jordan Hoffman: I would imagine.

Alexander Siddig:  And all we did was fight. And I guess that’s what they did on the show too. But we fought in real life all the time. He would set me up, he’d take me to Irish bars where they hated English people. I would think they were being racist about the fact that I’m black and they weren’t. The just hated the English people, they would just hear my accent and they’d – and he just laughed his head off.

Jordan Hoffman: Did you ever actually play darts, though, is the real question.

Alexander Siddig:  No. No. That would be very weird.

Jordan Hoffman: There needs to be a separation between art and life.

Alexander Siddig:  Yes, because that was the only separation, the dart game.