DS9 Stories/News: Michael Westmore’s Aliens (2)

DS9 Season 2

The Skrreea from “Sanctuary“, whose ‘bumpy skin’ design was created by combining little bags of pumice, found in a hobby train shop, with a liquid latex, which was then stippled onto the actors faces and dried. Westmore also discusses how when the makeup was applied to one single individual, it simply looked like someone with a lot of pimples, but when applied to a group, it became an alien race

The Dosi from “Rules of Acquisition“, whose facial art designs are based on colorations found in tribes from Borneo and in the South Seas. Westmore also discusses the continuity problems that arise when using elaborate paint designs

Melora Pazlar from “Melora“, whose makeup was designed under the guideline to keep the actress beautiful

Cardassian women, specifically Natima Lang from “Profit and Loss“. Westmore explains that the blue coloration of the ‘spoon’ design on the forehead of Cardassian females came about due to a concern that people wouldn’t be able to tell the difference between the males and the females. He also discusses that because the producers wanted some of Mary Crosby‘s chest exposed, a large breast plate had to be designed which Westmore says must have been uncomfortable for Crosby to wear, but he never heard her complain once. He also discusses how the love scene between Lang and Quark is one of his all-time favorite Star Trek scenes, because despite the heavy makeup, it is still just a simple, touching romantic scene, and the makeup is completely unimportant

The Cardassian voles from “Playing God“, which were mounted on radio-controlled cars. Westmore explains that the teeth are made from acrylic, and the eyes are glass, and he notes that it was more complex to build a vole than a facial appliance. He also points out that because the voles are Cardassian, they too have the spoon design on their foreheads

Fenna and Nidell from “Second Sight“, with their unusual ear designs, which was again, based upon the desire to have the actress look alien, but not compromise her beauty

Maihar’du, whose makeup was based upon that of Pruneface from Dick Tracy

Fallit Kot from “Melora“, whose makeup was based upon the fact that Westmore had never had the opportunity to bridge the face of an alien

DS9 Stories/News: The Best Quotes Series/ Jadzia Dax

“I know, I know, it’s tough to have a man-to-man discussion with a woman.”

“Tough guys, a little pressure and they buckle”

“No staring at her cleavage”

“I’ve always found anomolies to be very relaxing, it’s a curse”

Lt. Commander Worf: Very well. Room service.
Lt. Commander Jadzia Dax: Really?
Lt. Commander Worf: Really.
Lt. Commander Jadzia Dax: Oh, that was easy.
Lt. Commander Worf: Did you want to fight over it?
Lt. Commander Jadzia Dax: No, it’s just, I didn’t expect you to surrender so quickly.
Lt. Commander Worf: Surrender?
Lt. Commander Jadzia Dax: Bad word.
Lt. Commander Worf: Very bad.

Worf: I have a sense of humor. On the Enterprise, I was considered to be quite amusing.
Lieutenant Commander Jadzia Dax: That must’ve been one dull ship.
Worf: That is a joke. I get it. It is not funny, but I get i

Lt. Commander Worf: Of course, our tricorders will be useless from now on.
Lt. Commander Jadzia Dax: There you go again – looking for the cloud in the silver lining.
Lt. Commander Worf: I am not complaining. I look forward to walking through the jungle without a map and no idea what lies ahead.
Lt. Commander Jadzia Dax: Well, the funny thing is, you probably are

SISKO
Major, I gave you a direct order.

MAJOR KIRA NERYS

Court-martial me.

 

SISKO

I can’t. You’re not in Starfleet.

JADZIA DAX

[glaring at Sisko and Kira] If I were your superior officer, I’d court-martial both of you.

Lt. Commander Jadzia Dax: [scanning the stone tablet found at B'hala] I had a pretty good idea what this was the minute I laid eyes on it… That confirms it: it’s a slab of stone with some writing on it!

DS9 Stories/News: The Federation Leaders In the Dominion War (1)

Site: http://dominion.tvheaven.com/fedpers.html

Capt. Benjamin Sisko

The plucky if somewhat unstable commander of Deep Space 9 and the USS Defiant, and emissary of the Bajoran prophets, Sisko is considered the Federation’s key military commander in the Alpha Quadrant War. Because of the strategic importance of Sisko’s command, he has played a pivotal role in many of the Dominion’s skirmishes with the Federation Alliance. Despite Sisko’s dogged tendency to survive his encounters with the Dominion’s usually invincible Jem’hadar soldiers, these successes are attributable mainly to luck, and it is his connection with the worm hole aliens known to the Bajorans as “the prophets” which is considered most significant. Sisko’s rapport with these guardians of our only gateway to the Alpha Quadrant led to the destruction of hundreds of Dominion ships during our first offensive against the Federation Alliance. Sisko was last reported seen in the Bajoran fire caves and is reported by some (mostly unreliable) sources to have “ascended” to the “temple of the prophets.”

Admiral Ross

Fleet commander for the Federation forces arrayed against the Dominion, Ross usually has a terrific view of Starfleet vessels being disemboweled by the Dominion from his comfy office, well behind the lines. Though the nominal commander of the Federation forces, Ross acts, in truth, as little more than a mouthpiece for Sisko’s ideas.

Commander Worf

Sisko’s slow-witted right hand man, Worf is the Federation’s token Klingon officer, easy to anger or confuse. This thundering lummox previously served as chief of security aboard the USS Enterprise before transferring to DS9 during the brief Federation-Klingon war in order to sell out his people. Captured by the Breen, briefly held by the Dominion at our installation on Cardassia Prime, and ultimately freed by the traitorous Legate Damar, Worf is at large in the Alpha Quadrant but considered to be of little threat.

Dax

Joined Trill, once science officer and current counselor on DS9, former mate to Worf, and long time friend and mentor to Sisko, the Dax symbiont has been hosted by both Ezri and Jadzia Dax during the course of the Alpha Quadrant War. Despite its extreme longevity, Dax seems to have learned little during its long life. Jadzia was slain by former Dominion ally Legate Dukat during one of several ill-fated associations with the Bajoran pah-wraith, Costa Mogen. Ezri received the Dax symbiont following this incident during an emergency transplant and has proven emotionally unstable and generally unfit as a host. She is currently stationed aboard DS9.

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (4)

Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.

LATER.

Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.

LATER.

AAAAAGGGGHHHH, this is driving me crazy!

EVENTUALLY…

Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.

I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.

Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.

And then it’s back to running around. Talking to every damn NPC. Again.

I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.

LATER.

Level three at last!

I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!

Oh fuck it, I’m just going to walk.

And then three steps later I fall down an invisible underwater pit and instantly die.

They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.

And then they never made another Star Trek platformer again. I hope.

Next game!

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (1)

When I found out that this was actually released for real I had to check it out. A Star Trek platformer? Seriously?

Apparently the lead designer wrote a Star Trek fan film, so I expect this is going to be fairly faithful to the franchise. The music sounds like the actual Deep Space Nine theme, and that looks like the right space station, so it’s doing well so far.

Some Trek games (like Starfleet Academy and Elite Force for example) put the player in the shoes of Lieutenant Bland, chiselled generic space hero, who gets to go on an adventure alongside everyone’s favourite heroes from the show.

But fuck that, I’m Commander Benjamin Sisko himself, and this is my office.

Dammit Odd, how many times have I told you not to call here and interrupt my kung fu? Odo, whatever.

Eventually I realise he’s not going to stop calling me, so I should probably go find ‘security’ and hear what he has to say. First step: leave office.

These graphics aren’t actually that bad at all, and Sisko moves fairly… gracefully. Okay, the faces are a little weird, but that’s what happens when you go for realism at this kind of resolution.

The music on the other hand, is nothing like the soundtrack to the series. For one thing it’s catchy and tuneful. Exactly what I want to be listening to when I’m playing my ridiculous Star Trek platformer. Okay, now where the hell is the way out of this place?

Damn, you can really tell these two are related.

This corridors looks like it’s supposed to be in a complete loop, but sadly it doesn’t wrap around at the edges. Nice parallax scrolling though.

Okay, I’m just going to watch him do this for a second or two. There’s nothing even up there, it’s entirely pointless.

Right, what was I doing again? Oh yeah, I’m looking for ‘security’.

A docking pylon you say? I think I passed the door to that on the way here.

Uhuh. So… what now? He mentioned that Doctor Bashir was treating the technician so I suppose I should go find him.

Right, now that’s done I can go start the first level.

Doctor Bashir didn’t give me any clues about what I’m supposed to be doing now, so I suppose I’ll have to go talking to people until one of them gives me the next part of the plot.

LATER.

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html