Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.
LATER.
Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.
LATER.
AAAAAGGGGHHHH, this is driving me crazy!
EVENTUALLY…
Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.
I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.
Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.
And then it’s back to running around. Talking to every damn NPC. Again.
I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.
LATER.
Level three at last!
I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!
Oh fuck it, I’m just going to walk.
And then three steps later I fall down an invisible underwater pit and instantly die.
They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.
And then they never made another Star Trek platformer again. I hope.
Next game!
http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html








































