DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (4)

Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.

LATER.

Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.

LATER.

AAAAAGGGGHHHH, this is driving me crazy!

EVENTUALLY…

Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.

I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.

Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.

And then it’s back to running around. Talking to every damn NPC. Again.

I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.

LATER.

Level three at last!

I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!

Oh fuck it, I’m just going to walk.

And then three steps later I fall down an invisible underwater pit and instantly die.

They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.

And then they never made another Star Trek platformer again. I hope.

Next game!

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: DS9 Stories/ News: Odo & Kira Relationship Review (8)

 

“The Abandoned”

Review originally printed in ORACLE

Newsletter July 2011

____________________________________

 

Review written by Mary Shaver

ODO:

 

Is that all you can think about?

Killing?  Isn’t there anything else

that you care about?

 

JEM’HADAR TEENAGER:

 

I… I don’t think so.

 

ODO:

 

But there’s so much more to life

than that… there’s so much for you

to discover… to experience…

 

EPISODE OVERVIEW:

 

Odo learns that not everyone can expand beyond the limitations of their natures.

 

EPISODE SUMMARY:

 

An abandoned baby, discovered in some cargo salvage, turns out to be a Jem’Hadar whose genetic engineering accelerates his growth.  Within a day he is an adolescent and Odo agrees to take the teenager under his wing in an effort to help the youngster grow beyond his warrior nature.  

 

EPISODE ANALYSIS:

 

 

Quark purchases some salvage from a Boslian trader and is surprised to discover a baby of unknown origin hidden in the wreckage. Bashir’s examination of the baby turns up a number of unusual readings, most significantly that the child has an abnormally high metabolic rate. Within hours the baby has grown into a child of 8 or 10 years. Not only is this mysterious child growing at an alarming rate; he also seems to have remarkable cognitive abilities. Without any external stimuli, he has learned language, speech and  has the capacity for reasoning and understanding.  Bashir concludes that this child is the product of genetic engineering that is far advanced beyond anything seen in the Federation. To add to the mystery, the child is missing a key enzyme and without a synthetic substitute, he will die. A culture that is capable of this level of technology surely wouldn’t have overlooked something so basic; it must have been a deliberate omission. Bashir is stymied.

 

“The Abandoned” is the first Odo-centric episode since the devastating events of “The Search.”  Despite whatever internal conflicts he might be experiencing after finding his people and learning that they are the Founders of the Dominion, Odo is soldering on in the humanoid world. And while he finds no common ground with his people as to their philosophy of the universe, Odo did take away some positive things from his encounter with the Great Link, and is beginning to embrace his Changeling heritage.

 

While Dr. Bashir is searching to understand the anatomy of the orphaned child in the Infirmary, Odo, searching for a better understanding of himself, is beginning a journey of self-discovery. The first step in this journey is his decision to move out of the stifling little closet at the back of his Security office that has been his make-shift home since the days of Terek Nor, and take regular crew quarters.

 

We learn this as Kira arrives with a gift for his new quarters – a houseplant. Odo answers the door chime and very deliberately chooses to greet her outside his quarters in the corridor. Unabashedly interested about the configuration of his quarters, Kira at first peers over Odo’s shoulder, trying to get a peek inside the room, and when he closes and locks the door she confesses her curiosity  – and she apparently isn’t alone. According to her, “everyone” is curious to see his quarters. For a painful moment Odo seems to be reliving the sort of curiosity he used to excite while a lab specimen. Kira is blissfully ignorant that her words and actions have caused the Constable some consternation, but Odo quickly recovers and invites Kira in. She looks in wonder at the strange collection of items that populate the room and seem to be scattered everywhere. Somewhat apologetically, Odo explains that he hasn’t finished organizing everything. From his expression Odo appears to be looking for her approval. When he then goes on to clarify the purpose for the objects – to practice and explore his shapeshifting gifts – Odo is acknowledging the next step in his journey. Shapeshifting is no longer something he does simply as part of his job when the need calls for it. His reluctance until now to change shapes arguably has its roots in the things he was forced to do when confined to Mora’s lab and when he was taken out ‘on parade’ for the entertainment of the Cardassians. Meeting his people and learning at the feet of the Female Changeling has altered his thinking and now Odo is beginning to understand what it means to be a shapeshifter. He has discovered that the ability to mimic various shapes, forms, textures and surfaces can be a joyful and pleasurable experience. For a man who has seen so little joy in his life, this has to be something of an epiphany to Odo.

DS9 Stories/News: Birthday Alert – Colm Meaney’s 3 Day Birthday Special

Cont.

Miles Edward O’Brien, played by Colm Meaney, is Chief of Operations in Star Trek: Deep Space Nine. Before DS9, he appeared as a recurring transporter chief in Star Trek: The Next Generation. O’Brien is the only major Star Trek character described as both ethnicallyIrish and born in Ireland.

The character of Miles O’Brien was transplanted from TNG to DS9 at the beginning of the latter show. In the story, Miles O’Brien transfers from the Enterprise-D to Deep Space Nine, in the DS9 premiere episode “Emissary“, to serve as the station’s chief of operations. With the help of Jadzia Dax, he devised a way of moving the station from orbit around Bajor to the site of the newly discovered wormhole, allowing Bajor to take possession. He would later assume an additional role as chief engineer of the USSDefiant, which is assigned to Deep Space Nine in the episode “The Search“.

Here he meets Dr. Julian Bashir, who initially irritates O’Brien (Episode: “The Storyteller“), but the two characters eventually become best friends. In particular, they frequently play darts and fight historical battles in the holosuites.

Miles was reprimanded for violating the Prime Directive when he helped an alien from the Gamma Quadrant referred to as “Tosk”, escape from other aliens who had been hunting him in “Captive Pursuit“.

In 2370, he is arrested by the Cardassians and charged with supplying weapons to the Maquis. The charges were dismissed when it was revealed to be part of a conspiracy to discredit the Federation (Episode: “Tribunal“).

After an accident aboard the station in 2371, O’Brien was temporarily shifted forward in time by a few hours. He died when he deliberately contaminated himself in order to determine the cause of events he had witnessed. He sent his future counterpart back in his place “Visionary“.

Miles was temporarily relieved of duty after a visit to the planet Argratha. O’Brien had been falsely accused of espionage and was given the simulated memory of a 20-year prison sentence. O’Brien became paranoid and emotionally distressed upon his return to the station and attempted suicide “Hard Time“.

In 2373, he has a son, Kirayoshi, delivered by surrogate Kira Nerys in episode “The Begotten“.

At the end of Deep Space Nine, O’Brien and his family depart the station to move back to Earth, where Miles is to serve as an engineering professor at Starfleet Academy. The soundtrack accompanying these moments on screen is to the tune of “The Minstrel Boy“.

DS9, in particular, makes mention and the use of Miles many years of experience within Starfleet as a device to allow the character to play a major part within various storylines and as further justification for his holding what is, essentially a command level position while still being a non commissioned officer. Indeed, it is shown that Miles has as much, if not more command experience then those officers he works with. For instance, during a formal extradition hearing regarding Lt. Commander Worf, he is declared an expert in starship combat due to his experiences and asked to critique Worf’s actions. Additionally, Miles provided Worf with some guidance about commanding and managing others during a crisis. Miles style of command can be classified as generally hands on with an emphasis on “thinking on your feet” when solving problem. Although, Miles is not above asserting his authority when required. All of the above having been said, Miles uses a straight forward and common sense approach towards the issues he faces.

DS9 Stories/News: Birthday Alert – Colm Meaney’s 3 Day Birthday Special

Cont.

O’brien Must Suffer

 Facebook Page

O’Brien Must Suffer

But you gotta admit, this guy has life tough!

It’s montage of different scenes from different episodes, but it’s suprisingly representative. He didn’t actually commit suicide though.
The funny thing is: the producers deliberately put in at least every season, an episode themed “O’Brien must suffer”
-He gets cloned and his clone is the victim of a conspiracy while he’s held captive on some desolate planet in a cave.
-He is arrested, imprisoned, tortured, and tried for a crime he didn’t commit by a culture whose verdicts are decided before the trial.
-He starts randomly time-warping around during one instance of which he witnesses his own death.
-He is falsely convicted of espionage and in a Matrix/Inception-esque way, he experiences a 20-year prison sentence in a matter of hours by having the experience, stimuli, and such scanned into his mind.
-His wife is possessed by an alien entity who forces him to commit sabotage to his own station, lie, frame one of his friends, and attempt to kill some other non-corporeal beings.

-His daughter was aged(in a time warp, of course) to the age of 18. Without her parents or human contact. She basically becomes this feral monster girl, though they manage to de-timewarp her.
-His other child has to be transplanted into some alien’s womb in order to save his wife and baby after their ship is attacked. The woman happens to be his superior officer.
-On that note, he’s one of the only enlisted people on the entire show who actually ever does anything(besides guards and stuff) so he has to call everyone sir. Including a punk 22 year old ensign.
-He gets stuck in a little metal cargo box for violating some obscure law on an essentialists planet…for over 24 hours.
-The station of which he is the chief engineer has at least 3 minor malfunctions which only he can resolve at any one time and a major failure at least every 3 episodes.
-He’s a direct descendant from one of the High Kings of Ireland…and nobody, fate included, cares.

The woman who falls off the bridge is his wife.

Luck O’ the Irish? Hmmm…this guy is in need of some.

O’Brien Must Suffer

According to DS9 executive producer/writer Ira Steven Behr, “O’Brien is everyman. In a show about humans and aliens, he’s as human as you get.” Similarly, Behr’s writing partner for the first four seasons of the show,Robert Hewitt Wolfe, says, “He’s just a regular guy, a guy doing his job. He’s just the most unlikely of all heroes because he’s a family man with a daughter and eventually a son and a wife and they have arguments and a real relationship, and he’s just a working class schmo, I mean obviously he’s a really bright guy and very good at what he did, but basically, a working class schmo just trying to get through his day.” (Crew Dossier: Miles O’BrienDS9 Season 5 DVD, Special Features)

The DS9 writing staff had a running joke with a semi-annual “O’Brien Must Suffer” episode. Among these were “Whispers“, “Tribunal“, “Visionary“, “Hard Time“, “Honor Among Thieves” and “Prodigal Daughter“. (Star Trek: Deep Space Nine Companion) According to Ira Behr, “Every year in one or two shows we try to make his life miserable, because you empathize with him.” Robert Hewitt Wolfe further explains, “If O’Brien went through something torturous and horrible, the audience was going to feel that, in a way they wouldn’t feel it with any of the other characters. Because all the other characters were sort of, I wouldn’t say larger than life, but nobler than life, but O’Brien was just a guy, trying to live his life and so if you tortured him that was a story.” (Crew Dossier: Miles O’BrienDS9 Season 5 DVD, Special Features)
Those Episodes Were:
Whispers
Episode 2×14

Upon returning from a mission to the Parada system, O’Brien begins to notice the crew acting strange around him and suspects there may be some unknown influence at work.

Tribunal
2×25

When Cardassians arrest Miles O’Brien for working with the Maquis, he’s put on a Cardassian trial, where the verdict is known before the trial begins: guilty.

Visionary
3×17

After receiving a minor dose of radiation poisoning, O’Brien inexplicably begins experiencing a series of jumps into the near future. Meanwhile, a Romulan delegation arrives on the station, expecting an intelligence report on the Dominion.

Hard Time
4×19

Convicted of espionage, Miles O’Brien is given the memories of twenty years in prison in a matter of hours. Returning to DS9, O’Brien finds he cannot shrug the memory of his awful experience or rid himself of the guilt he feels over the death of his cellmate.

Honor Among Thieves
6×15

O’Brien, working undercover for Starfleet Intelligence, befriends the man he will have to betray.

 

& Then, there is “Time’s Oprhan”

An accident on the planet Golana sends Molly O’Brien through a time portal three hundred years into the past into an uninhabited world. Beamed back too late, Molly returns to the present eighteen years old with no immediate recollection of her life or her family.

DS9 Stories/News: Design Appreciation, The Costumes of Deep Space Nine (4)

Cont.

Klingons

Deep Space Nine also featured some of the best-dressed Klingons across the series, not least because the station was the setting of a traditional Klingon wedding in all its regalia.

With hardly a stitch missed, the extent of detail is impressive in the costumes on show in every episode – even down to the shoes. Though rarely ever seen (and then for only fractions of a second), women’s shoes almost always matched the leggings or stockings of their wearer, a visual trick that gives women an extra long legged look. When they were on show, shoes were something very special.

Finally, for fun, we’ll point out that among the 176 DS9 episodes there were the few threads that unraveled in the costume department. Observed: catsuits are not for everybody; there’s a fine line between gutsy and goofy; and for some of the young man’s appearances, Jake Sisko was an active member of the Wesley Crusher Crimes Of Fashion Fan Club.

But for the rest of the many hours in the seven seasons of Star Trek:Deep Space Nine, the costume design excelled and equalled or surpassed the wardrobes of many similar shows and even films.

We salute the craftspeople who played a part in costuming the crew and extras so expertly.

Deep Space Nine costumes: Dabo girl gallery

Gaye Birch

A companion page to Design Appreciation: the costumes of Star Trek: Deep Space Nine

We thought those hard working Dabo girls of Deep Space Nine deserved a space of their own, away from Quark.