Right, awesome, can I go there now? Fantastic!
ONE TRIP ALL THE WAY DOWN BACK TO THE DOOR LATER.
Finally I’m allowed inside the docking pylon to find out who’s going around beating up my technicians. Doesn’t look like this guy will be needing this gun any more, so I’ll hold onto it for now.
The SNES version looks pretty similar, though it seems to have been entirely redrawn. The lead designer actually apologised for this version saying it’s “a very poor port”, but to be honest it seems more or less the same so far to me.
This lift’s broken, but Sisko can climb up ledges like he’s the Prince of Persia, so getting to the top wasn’t a struggle. I wouldn’t want see what happens if he falls though.
Hang on, what’s this? This guy’s acting very suspiciously. I think I’m going to have to go over and have a word.
Son of a biiiiiiiiiitch…
Okay, I had to climb back up a few times, but eventually I was able to subdue the perp and confiscate his timed explosive. With seconds left on the clock I flush it down the convenient ‘emergency ejection tube’ on the wall next to me.
The bad news is, all those other green dots showing up on my radar are bombs too, and the timer’s running.
Hah, I was ready for you this time.
These guys are a pain in the ass, but easy to take down if I’ve got my phaser equipped and I’m paying attention. The trouble is that half the time I’m not paying attention, I’m looking at my radar trying to find the next bomb.
Awesome. I can finally relax for a minute and listen to this semi-decent password screen music. Sadly SNES players don’t get any password music.
And I’m back in the game. This time those sneaky enemies have hidden the grenades, so I have to switch to my tricorder to sweep the area and make them appear as orange diamonds. Actually screw that, I think I’ll be fine just going off the green dots on the radar.
The trouble is that whenever I pick up a bomb I get mere seconds to flush it, and the ejection tubes don’t have any radar dots
Using the computer terminals brings up a map of the level, and holy shit it is big. A giant maze of lift shafts and dead ends, and this isn’t even all of it. The map scrolls.
Those purple things are the ejection tubes I’ll have to run to each time I find a bomb. There’s no way I’m going to remember where they are though.