DS9 Stories/News: Bajoran Life Part (4)

Bajorans are a humanoid race from the planet Bajor. Bajorans are a very spiritual people, and their history has produced many great architects, artists, builders and philosophers.

Bajoran civilization has existed for over a half-million years. A contemplative and spiritual people, the early Bajorans saw little need in reaching to the stars. It is known, however, that the Bajoran people held limited interstellar abilities via primitive solar sail space craft.

Site: http://www.ussgalaxy.net/database/species/members/bajoran.htm

Bajoran culture declined greatly during the Cardassian Occupation, from 2328 to 2369 (was formally annexed in 2339), during which time the Cardassian Union dominated the Bajoran people. 10 million Bajorans were killed, but despite the brutality of the government implemented massacres, freedom fighters in the mountains of Bajor never ceased their struggle for independence. The Cardassians made heavy use of forced labor camps and attempted to strip the Bajorans of their cultural identity. Cardassian strip mining of Bajor lead to planet-wide ecological devastation. It was the Cardassian Occupation of Bajor that forced the Bajoran people to throw off their strict caste based culture and actively fight against their oppressors. They have only recently been allowed to rebuild their culture.

The Bajoran people successfully repelled the Cardassians from their world in 2369 and a provisional government was established. The United Federation of Planets was called upon to provide assistance during this time of chaos and turbulence. The Federation assumed control of the abandoned Cardassian mining station Terok Nor (which the Federation renamed Deep Space Nine) and acted as a deterrent to future Cardassian reprisals against the Bajoran people.

The discovery of the Bajoran wormhole (which the Bajorans called the “Celestial Temple”) made Bajor a site of scientific importance. Later, Bajor became a strategically important location when the Dominion began their invasion of the Alpha Quadrant.

Bajorans developed an intolerance of Cardassians due to the recent Cardassian occupation of Bajor. The Bajoran sense of spirituality is so strong that they have developed a very strong will due to their faith. Most Bajorans have studied their religion fairly extensively. Also, most Bajorans with a highly-developed faith are also devoted to the rebuilding of their world.

Bajor

The entire planet, or at least its largest continent, is known by geographic areas such as the Northwestern District, Northeastern District, etc. Those in turn, are divided into provinces such as Tozhat, Dahkur and Hedrickspool, each having its own administrative centre and council of Vedeks but both as subservient to the Capitol. The planet is larger than Terra and so its gravity is about 1.4g. A classical model of a Class M system, the planet has a number of large oceans breaking up the land mass, the water is said by many to be unusually green, probably due to a high concentration of microscopic plant life. The weather on Bajor is tropical over most of the planet, with periods of storms during certain seasons of the year. There are a number of desert areas, although most of the barren wasteland left by Cardassian mining has been reclaimed.

A massive system of aqueducts over the land mass provides both irrigation and an established transit system. Transport centres in major urban settlements often combine water and air transport, to the amusement of many off-world visitors.

The Capitol City is the center of Government, Military and Religion on Bajor. Most of the other settlements have now been fully rebuilt after the destruction of the Cardassian Withdrawal. There are few other large cities as Bajorans prefer small communities to large Urban sprawl.

DS9 Stories/News: The Federation Leaders In the Dominion War (1)

Site: http://dominion.tvheaven.com/fedpers.html

Capt. Benjamin Sisko

The plucky if somewhat unstable commander of Deep Space 9 and the USS Defiant, and emissary of the Bajoran prophets, Sisko is considered the Federation’s key military commander in the Alpha Quadrant War. Because of the strategic importance of Sisko’s command, he has played a pivotal role in many of the Dominion’s skirmishes with the Federation Alliance. Despite Sisko’s dogged tendency to survive his encounters with the Dominion’s usually invincible Jem’hadar soldiers, these successes are attributable mainly to luck, and it is his connection with the worm hole aliens known to the Bajorans as “the prophets” which is considered most significant. Sisko’s rapport with these guardians of our only gateway to the Alpha Quadrant led to the destruction of hundreds of Dominion ships during our first offensive against the Federation Alliance. Sisko was last reported seen in the Bajoran fire caves and is reported by some (mostly unreliable) sources to have “ascended” to the “temple of the prophets.”

Admiral Ross

Fleet commander for the Federation forces arrayed against the Dominion, Ross usually has a terrific view of Starfleet vessels being disemboweled by the Dominion from his comfy office, well behind the lines. Though the nominal commander of the Federation forces, Ross acts, in truth, as little more than a mouthpiece for Sisko’s ideas.

Commander Worf

Sisko’s slow-witted right hand man, Worf is the Federation’s token Klingon officer, easy to anger or confuse. This thundering lummox previously served as chief of security aboard the USS Enterprise before transferring to DS9 during the brief Federation-Klingon war in order to sell out his people. Captured by the Breen, briefly held by the Dominion at our installation on Cardassia Prime, and ultimately freed by the traitorous Legate Damar, Worf is at large in the Alpha Quadrant but considered to be of little threat.

Dax

Joined Trill, once science officer and current counselor on DS9, former mate to Worf, and long time friend and mentor to Sisko, the Dax symbiont has been hosted by both Ezri and Jadzia Dax during the course of the Alpha Quadrant War. Despite its extreme longevity, Dax seems to have learned little during its long life. Jadzia was slain by former Dominion ally Legate Dukat during one of several ill-fated associations with the Bajoran pah-wraith, Costa Mogen. Ezri received the Dax symbiont following this incident during an emergency transplant and has proven emotionally unstable and generally unfit as a host. She is currently stationed aboard DS9.

DS9 Stories/News: Of Trek and War (2)

Cont.

While the story arc itself had its problems and the series as a whole did have its flaws (overuse of the Ferengi as comic relief, a very weak seventh season with a rushed finish, poor to non-existent exit strategy for the Dominion War story arc, etc), I think the Dominion War worked overall and helped define Deep Space Nine as a series, for better or worse.

Dominion War

Dominion War

By contrast, the Xindi storyline in Enterprise was a good idea that was not as well executed as the Dominion War… but that describes many of the ideas Berman & Braga have come up with over the years. To begin with, the concept itself was really a clone of the Dominion War done to drive up Enterprise’s lackluster Nielson ratings. Created as a prequel by Rick Berman & Brannon Braga (both of whom had lost their touch by then, in my not-so-humble opinion), Enterprise wasn’t doing very well as a series. This was largely due to poor stories that either lacked internal continuity (on an episode-by-episode basis) or pissed all over established continuity for either the series or the franchise (by either introducing certain concepts from TNG way too soon in the timeline or by introducing potentially major threats to Earth in one episode, then completely ignoring them and the story-telling opportunities they could have raised in later episodes by never mentioning them again and zooming off to some other would-be threat). Remembering the brief viewer increase caused by the Dominion War in DS9, Berman & Braga decided to bring their own war into Enterprise with the Xindi.

Xindi Weird Stuff

Xindi Weird Stuff

Xindi Weird Stuff

Xindi Weird Stuff

While that might have been a good idea, the concept suffered problems from the start. To begin with, the entire Xindi arc wasn’t its own story; rather, it was just one season-long subset of a larger conflict that was shown, but never explained in the series: namely, the Temporal Cold War. No real details were ever given as to what the nature of the Temporal Cold War really was (a cold war across time itself, we assume?) or who first started it. We know some of the factions, but not all, nor do we truly understand their motives, beyond the old “Saturday morning cartoon villain” m.o. of “destroy the Federation!” that gets so cliché. Like many concepts from Berman & Braga, it was a great concept poorly executed and given little true depth. We saw precious little of this concept in Enterprise (aside from the occasional Suliban episode or the odd appearance by either “Future Guy” or Daniels, none of whom give nearly enough exposition), and what we did see was rather lackluster. Originally, this concept was expressed through a rather poorly-conceived race called the Suliban (which, guessing by their name, I assume were supposed to be some sort of heavily veiled parody of the Taliban?), though that didn’t quite pan out the way Berman & Braga hoped. With more viewers slipping away, they rushed the Xindi storyline into production.

Again, it began with a great concept: some faction in the Temporal Cold War called the Sphere Builders (really, you couldn’t give them a better name than that?) attempted an invasion of the Federation in the 26th Century, but the Federation repelled them. Instead of retaliating in that era, the Sphere Builders attempted to prevent the founding of the Federation. (As time travel expert M.J. Young would attest to on his website about temporal anomalies, such a notion has its own problems, but Star Trek has always played rather fast and loose with the concept of time travel, anyway.) To do this, they provided the Xindi with trumped-up evidence that the Federation would one day cause the destruction of their homeworld. (So, they’re fighting a war over something that hasn’t happened yet based on evidence “from the future” that could easily be manufactured? We can manufacture war photos using Photoshop right now. What kind of photo/video/hologram-doctoring technology would they have in the 22nd Century? Surely the Xindi thought of that!) This managed to get the Xindi moving in high gear, and they initiated a conflict against humanity – the Federation’s major founding member – by attacking Earth in “The Expanse“, Enterprise’s Season 3 opener. Enterprise gets recalled from its mission of exploration (which, I’m sorry to say, really hadn’t been going very well, as the crew of Enterprise either nearly got their ship destroyed each episode or spent as much time as they could pissing off the Vulcans, who – for whatever reason – were written to be colossal uptight assholes during the series) and assigned to head for a massive area of space called the Delphic Expanse in search of the Xindi’s homeworld. Once there, they would either parlay with the Xindi’s leaders and try for peace, or kick their asses and come back home victorious.

This war lasted all of one season (when has an actual war ever lasted only one year? Hell, Voyager took seven damn years to cross the Delta Quadrant – a feat they only barely accomplished by cheating several times via numerous space/time “shortcuts” – and the NX-01 Enterprise, which is technologically inferior to even the [/i]shuttlecraft[/i] of Kirk’s day, was able to cross this vast expanse of space in one year and return home in less time than that??). Some of the Xindi sided with our heroes; the others said, “Fuck it!” and launched a superweapon at Earth, which our heroes then had to stop in the Season 3 finale “Zero Hour“. Since the producers weren’t quite certain if Enterprise would return for Season 4 or not, they tried to bring all the major plot threads they had woven into the series (what few plot threads they actually bothered with, like the switch from a potential Archer/T’Pol pairing to a much more intriguing T’Pol/Tucker match)… Then they completely threw a giant WTF into it by ending the episode on a shot of an alien in a Nazi uniform. (I kid you not! Click the damn link and see for yourselves already!)

To be honest, Enterprise as a series bored me to tears (except for the occasionally interesting or even good episode, like “Regeneration“), and the Xindi storyline – while offering a few intriguing tidbits here and there (like ““) – was something I was rather blasé about altogether. To start with, I had grown weary of the emotional highs and lows of the Dominion War, so another war in an entirely different Trek series – especially when that war wasn’t the Earth-Romulan War we had been promised so many times – just didn’t hold as much appeal to me. I had just come to terms with the ending of Voyager (good or bad), and I wasn’t quite ready to commit to Enterprise the same way I had for TNG, DS9 and Voyager. Moreover, I had just started watching a different Roddenberry-based series – Andromeda – and had grown quite fond of it. The episodes I had seen of the Xindi war were very reminiscent of both the good and bad aspects of the Dominion War with a few interesting (and many not so interesting) twists. The writing, unfortunately, was still done by Berman & Braga (way past their prime, if you ask me) and the characters were still as… well, dull as they had been since series launch.

In Season 4, they left it to new Enterprise scribe Manny Coto – Brannon’s & Braga’s replacement, as they were refraining from writing duties (yay!) – to finish out the faux cliffhanger they created with the silly Season 3 finale “space Nazi” end scene. This he did in the two-part “Storm Front“, which explained how aliens had gone back in time and aided Nazi Germany, changing the timeline and enslaving America, and how our heroes had wound up back in the 1940s and blah blah blah… Normally, I enjoy alternate histories, but these two episodes stretched the concept beyond credibility.

After this horrid start, Manny Coto gave us a kick-ass final season of Enterprise, as (unlike Berman & Braga) he actually had a little something called talent. By then, however, the damage to the series had been done by Berman & Braga, and not even the Xindi conflict or the talented Manny Coto’s intriguing fan-wank scripts loaded with awesome original series references could save it. Enterprise was cancelled. The Earth-Romulan War plot they kept promising us and building up to? Never happened. As interesting as portions of the Xindi conflict were, maybe they could have focused on the Earth-Romulan War instead? *sigh*

To sum: Dominion War good, Xindi War so-so.

Anyway, that’s my two cents on the issue. Apologies for both the length of the post and the time which I posted it. (I hadn’t gotten to see my sister on her birthday, so I was taking her around town last night to make up for it.) What’s your take on the whole mess?

DS9 Stories/News: Boss Chicks: Female Changeling (aka “Gertrude”)

Source: http://www.amaya-radjani.com/2011/11/boss-chicks-female-changeling-aka.html

One of the many races that Deep Space Nine introduced the world to was the Changelings.  Changelings are shapeshifters.  One of the major characters on DS9 is the changeling Odo, the space station’s security chief.  Odo’s pretty badass; if you could change into anything at will, you’d better be a badass.  But having been around humans, Odo has developed some empathy and respect for them, as well as the ability to love.

Odo questioned his origins for many years; as far as he knew he was the only one of his kind.  But in Season 3, he found himself drawn to a rogue planet hidden inside a nebula.  The inhabitants of the planet turned out to be a race of Changelings, in their default liquid form.  The leader of the Changelings was a female.  She had no name, so I took to calling her Gertrude.  Gertrude is played to the T by Salome Jens.  Gertrude tells Odo that their race was once hunted by the “solids” (her term for humanoids) and they sought solace and peace on the rogue planet.  Determined to make sure that never happened again, Gertrude instigated a plan to take over the galaxy.

Mind you, girls & boys, this sorta thing ain’t for the short-sighted or half-assed.  Old Gert was a master manipulator and literally did not give a shit about any other race other than her own.  Gertrude felt that her race was superior above all others and there was an underlying hatred and mistrust of all humanoid cultures.  She founded the Dominion and instigated a bloody, genocidal war across the Alpha & Gamma quadrants, taking over many planetary systems in a serious effort to protect her people at all costs.  The Dominion, ran by the Founders (the Changelings), was a major political power and the sworn enemy of the Federation.  Gertrude coordinated the war efforts which resulted in the deaths of over 800 million people.  She was so completely bad-ass that she negotiated deals with several cultures (Cardassia and Breen, to name a couple), and promptly reneged on them once her objective was met…and they couldn’t do a damn thing about it.

One might ask how it was possible for Getrude to run half of the galaxy on her own?  She didn’t.  The Founders cloned thousands of loyal assistants called Vorta, who in turn cloned millions of warriors called Jem’Hadar, who were literally built to fight.  They ensured the loyalty of the Jem’Hadar by instilling an addiction to ketracel-white (cocaine) in their genetic makeup.  If any race decided to get up to some chicanery and cause problems, Gertrude sent the Jem’Hadar in to literally destroy their entire population.  This kept societies firmly under Dominion rule.
Gertrude was focused on bringing order to the galaxy (meaning other cultures would serve the will of the Founders or face genocide) and it was her justification for the millions of people who died in the war.  She had no regard for life itself, and ordered the execution of many innocent individuals, even children, regardless of whether they were actual participants in the war or bystanders.  Even Vorta & Jem’Hadar, her personal army, selflessly sacrificed themselves and she…did…not…give…a…fuck.  Even when it was clear the Dominion was going to lose the war (thanks to Kira’s terrorist efforts), Gertrude did not order her troops to stand down, but to fight to the last man.  She was comforted knowing that the Dominion War cost the lives of nearly a billion people and the destruction of hundreds of worlds.
Cardassia: Destroyed.  By a Boss Chick.

Cardassia: Destroyed. By a Boss Chick.

Best lines:
“…because what you can control can’t hurt you.”

“Isn’t it obvious? You may win this war, Commander. But I promise you, by the time it’s over you will have lost so many ships, so many lives, that your victory will taste as bitter as defeat.”

“I would promise the Breen the entire Alpha Quadrant if I thought it would help win this war.”
Earth: Destroyed.  By a Boss Chick.

Earth: Destroyed. By a Boss Chick.

She never once showed remorse and never apologized to anyone for her actions.  I respect the game.  Therefore, she’s a Boss Chick.

DS9 Stories/News: USS Defiant – Sisko’s Tough Little Ship (5)

USS Defiant (2375)

The USS Defiant (NX-74205), originally the USS Sao Paulo (NCC-75633), was a Federation Defiant-class escort that was in service with Starfleet in the late 24th century. The Defiant was assigned to Deep Space 9 in the final weeks of the Dominion War. This starship was one of at least three Federation starships to carry the name Defiant, and the second Defiant-class ship to bear the name.

She’s got some big shoes to fill.

Captain Benjamin Sisko, 2375

Commissioned as the U.S.S. Sao Paulo in the final month of the Dominion War, the Sao Paulo was assigned to Starbase Deep Space 9 to replace the U.S.S. Defiant (NX-74205) after its destruction at the hands of the Dominion and Breen during the Second Battle of Chin’toka in late 2375, and assigned to the command of Captain Benjamin Sisko. Sisko was subsequently granted special dispensation from Admiral William Ross to change the name from Sao Paulo to Defiant, which pleased Sisko and his crew.

This picture was rendered by Ryan Kent for exclusive use by the Star Trek: Alpha Command Simulation group. Ryan Kent requests that this image not be posted elsewhere without his permission or without credits to the mesh creator and Ryan Kent.

This picture was rendered by Ryan Kent for exclusive use by the Star Trek: Alpha Command Simulation group. Ryan Kent requests that this image not be posted elsewhere without his permission or without credits to the mesh creator and Ryan Kent.

Deck 1: Main Bridge, Captain’s Ready Room, Crew Quarters, Transporter Platform 1, Main Engineering – Level 2, Senior Officers Quarters

Deck 2: Main Engineering – Level 1, Medical Bay, Surgical Suite, Computer Core control room, Mess Hall, Medical Lab, Science Lab, Transporter Bay, Warhead Control Room, Crew Quarters, Cloaking Device, Marine and Security Practice Areas

Deck 3: Impulse Engine Control Room, Shuttlebay 3, Cargobay, Fitness Center, Airlocks 1 and 2, shuttle maintenance

Deck 4: Shuttlebays 1 and 2, Warp nacelle access, Landing struts

Courtesy of http://database.alpha-command.com/index.php?title=USS_Defiant_%28NCC-75633%29

The Defiant’s Engineering Room, located on Decks 1 and 2
The Warp Core’s Dilithium Matrix control panel

The new Defiant had some large shoes to fill, but she aquitted herself well during the final battle of the war that saw the surrender of the Dominion to the Federation Alliance. After the end of the war, the Defiant remained at Deep Space 9 for three years after the war, however after the Dominion and the Federation agreed to a five year armistice in 2382, the Defiant was placed in the mothball fleet until 2387, when it was recalled to active service and assigned a new commanding officer.

The Defiant unleashes its powerful Type-2 Pulse Phasers

The Defiant fires a pair of Quantum Torpedoes

The Ready Room on the Defiant is one of the very few offices on the ship

The Defiants Type-A Crew Quarters

The Defiants Sickbay, located on Deck 2

The Defiants Mess Hall, also located on Deck 2

The Defiant launches her primary shuttlecraft