DS9 Stories/News: Deep Space Nine Customs

Site: http://www.customfigures.iwarp.com/catalog.html

Dr. Bashir and Ezri Dax Together at last!

Dr. Bashir and Ezri Dax
Together at last!

 Chief O'Brien and Ensign Nog

Chief O’Brien and Ensign Nog

Commander Kira and Captain Sisko Kira is called upon to help train the Cardassian rebels. In an attempt to show greater strengh, she wore a Star Fleet Unifrom on the mission.

Commander Kira and Captain Sisko
Kira is called upon to help train the Cardassian rebels. In an attempt to show greater strengh, she wore a Star Fleet Unifrom on the mission

Transporter Dax This figure is either how she appeared in the 6th Season on the Tansporter or as a ghost from the 7th Season

Transporter Dax
This figure is either how she appeared in the 6th Season on the Tansporter or as a ghost from the 7th Season

Rom in Bajorian Uniform

Rom in Bajorian Uniform

Ezri Dax as Breen Prisoner

Ezri Dax as Breen Prisoner

Tain, Head of the Obsidian Order and Garak's Father

Tain, Head of the Obsidian Order and Garak’s Father

 Mila, Garak's House Keeper

Mila, Garak’s House Keeper

M'Haridu, Zek's Silent Servant Coming Soon: Moogie and Zek to go with thier faithful servant.

M’Haridu, Zek’s Silent Servant
Coming Soon: Moogie and Zek to go with thier faithful servant

The Female Founder "The Founder is Wise!"

The Female Founder
“The Founder is Wise!”

DS9 Stories/News: The Federation Leaders In the Dominion War (1)

Site: http://dominion.tvheaven.com/fedpers.html

Capt. Benjamin Sisko

The plucky if somewhat unstable commander of Deep Space 9 and the USS Defiant, and emissary of the Bajoran prophets, Sisko is considered the Federation’s key military commander in the Alpha Quadrant War. Because of the strategic importance of Sisko’s command, he has played a pivotal role in many of the Dominion’s skirmishes with the Federation Alliance. Despite Sisko’s dogged tendency to survive his encounters with the Dominion’s usually invincible Jem’hadar soldiers, these successes are attributable mainly to luck, and it is his connection with the worm hole aliens known to the Bajorans as “the prophets” which is considered most significant. Sisko’s rapport with these guardians of our only gateway to the Alpha Quadrant led to the destruction of hundreds of Dominion ships during our first offensive against the Federation Alliance. Sisko was last reported seen in the Bajoran fire caves and is reported by some (mostly unreliable) sources to have “ascended” to the “temple of the prophets.”

Admiral Ross

Fleet commander for the Federation forces arrayed against the Dominion, Ross usually has a terrific view of Starfleet vessels being disemboweled by the Dominion from his comfy office, well behind the lines. Though the nominal commander of the Federation forces, Ross acts, in truth, as little more than a mouthpiece for Sisko’s ideas.

Commander Worf

Sisko’s slow-witted right hand man, Worf is the Federation’s token Klingon officer, easy to anger or confuse. This thundering lummox previously served as chief of security aboard the USS Enterprise before transferring to DS9 during the brief Federation-Klingon war in order to sell out his people. Captured by the Breen, briefly held by the Dominion at our installation on Cardassia Prime, and ultimately freed by the traitorous Legate Damar, Worf is at large in the Alpha Quadrant but considered to be of little threat.

Dax

Joined Trill, once science officer and current counselor on DS9, former mate to Worf, and long time friend and mentor to Sisko, the Dax symbiont has been hosted by both Ezri and Jadzia Dax during the course of the Alpha Quadrant War. Despite its extreme longevity, Dax seems to have learned little during its long life. Jadzia was slain by former Dominion ally Legate Dukat during one of several ill-fated associations with the Bajoran pah-wraith, Costa Mogen. Ezri received the Dax symbiont following this incident during an emergency transplant and has proven emotionally unstable and generally unfit as a host. She is currently stationed aboard DS9.

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (2)

Right, awesome, can I go there now? Fantastic!

ONE TRIP ALL THE WAY DOWN BACK TO THE DOOR LATER.

Finally I’m allowed inside the docking pylon to find out who’s going around beating up my technicians. Doesn’t look like this guy will be needing this gun any more, so I’ll hold onto it for now.

The SNES version looks pretty similar, though it seems to have been entirely redrawn. The lead designer actually apologised for this version saying it’s “a very poor port”, but to be honest it seems more or less the same so far to me.

This lift’s broken, but Sisko can climb up ledges like he’s the Prince of Persia, so getting to the top wasn’t a struggle. I wouldn’t want see what happens if he falls though.

Hang on, what’s this? This guy’s acting very suspiciously. I think I’m going to have to go over and have a word.

Son of a biiiiiiiiiitch…

EVENTUALLY.

Okay, I had to climb back up a few times, but eventually I was able to subdue the perp and confiscate his timed explosive. With seconds left on the clock I flush it down the convenient ‘emergency ejection tube’ on the wall next to me.

The bad news is, all those other green dots showing up on my radar are bombs too, and the timer’s running.

Hah, I was ready for you this time.

These guys are a pain in the ass, but easy to take down if I’ve got my phaser equipped and I’m paying attention. The trouble is that half the time I’m not paying attention, I’m looking at my radar trying to find the next bomb.

Awesome. I can finally relax for a minute and listen to this semi-decent password screen music. Sadly SNES players don’t get any password music.

And I’m back in the game. This time those sneaky enemies have hidden the grenades, so I have to switch to my tricorder to sweep the area and make them appear as orange diamonds. Actually screw that, I think I’ll be fine just going off the green dots on the radar.

The trouble is that whenever I pick up a bomb I get mere seconds to flush it, and the ejection tubes don’t have any radar dots

Using the computer terminals brings up a map of the level, and holy shit it is big. A giant maze of lift shafts and dead ends, and this isn’t even all of it. The map scrolls.

Those purple things are the ejection tubes I’ll have to run to each time I find a bomb. There’s no way I’m going to remember where they are though.

A Niner’s World: Your Monthly Top 5 Niner’s Sites

1). A Year in Deep Space (9):

A project to rewatch DS9, to see if I appreciate it more as an adult, and to relearn things I maybe once knew about the Trek-verse.
2). Sad Star Trek:
Capturing the many moments of melancholy in 24th century life.
3). The Doena Journal:
Diary of a TV Junkie
4. Script of Deep Space Nine Episode – 1997:

DS9 Stories/News: Memorial Day-Players: A Tribute to TV’s Fallen Heroes

Source: http://www.ugo.com/tv/tv-fallen-heroes?page=4

Remember the honored dead this Memorial Day and celebrate the good old US of A with UGO’s list of some of TV’s Best Fallen Heroes!

Kevin Fitzpatrick By Kevin FitzpatrickMay 30, 2011

TV's Fallen Heroes

7

Jadzia Dax

Brave Soldier:  Jadzia Dax of Star Trek: Deep Space Nine

Killed in Action:  By Gul Dukat’s…Pah…Wraith…beam

Lots of great Star Trek deaths to choose from, between Tasha Yar and Christopher Pike (hey, that ain’t livin’) but none so heartbreaking as watching Jadzia Dax struck down by Gul Dukat while the rest of the crew fought off the Cardassians.

Wait, we can just replace her?  And the new Dax is even cuter?  Huzzah!