One of the hundred Founders sent out to collect data on the rest of the galaxy before returning to the Great Link, Odo was taken in, held captive, abused, and generally emotionally and psychologically battered by the Bajoran people. Left only dimly aware of his extraordinary potential, Odo spent many years wasting his talents as security chief of Terok Nor/DS9. After learning of his true heritage, Odo attempted on several occasions to fulfill his destiny by rejoining the Link but was thwarted by fiendish emotional manipulations perpetrated against him by the crew of DS9, most notably the reviled Colonel Kira. Odo at one time stood accused and convicted of killing another Founder and was punished for this transgression by being transformed into a solid. However, he serendipitously recovered his abilities by merging with an infant Founder and was permitted to keep them as the gift of providence. Following the Dominion’s strategic withdrawal from Cardassia Prime, Odo at last escaped Colonel Kira’s fiendish grasp and returned to the Great Link, bringing with him the cure to a minor ailment which had been troubling the Founders.
Notorious criminal, wanted for crimes against the Romulans, Cardassians, and Dominion, Garak is a cruel and unfeeling individual who has been cast out by his own people, the Cardassians, for high crimes against the state. Garak played a pivotal role in the failed Tal Shiar/Obsidian Order strike against the Founder’s home world and at that time, further distinguished himself in the annals of infamy by torturing Odo to whom he had formerly pretended friendship. Rumors also suggest that Garak may have played a part in convincing the Romulans to abandon their non-aggression pact with the Dominion, though, reports concerning this operation are sketchy. Garak is most recently placed on Cardassia Prime in the company of Colonel Kira and the traitor, Damar.
Former Chief Petty Officer aboard the USS Enterprise and later Chief of Operations aboard DS9, Miles O’Brien’s technical acumen is much vaunted throughout the Federation. This reputation not withstanding, the Chief is a dogged, plodding, uninspired thinker, well suited for his latest post as an instructor at Starfleet academy.
Chief Medical Officer aboard DS9, the otherwise insignificant Bashir is credited with obtaining the cure for a Federation engineered disease with which the Founders were infected. Though of little consequence to the invincible Founders, Bashir is respected within the Dominion for this small service and is considered a possible ally within the Federation. Formerly held captive at a Dominion internment camp while replaced at DS9 by a Founder, Bashir may have learned to feel the proper awe and respect for the Dominion during this time.
The plucky if somewhat unstable commander of Deep Space 9 and the USS Defiant, and emissary of the Bajoran prophets, Sisko is considered the Federation’s key military commander in the Alpha Quadrant War. Because of the strategic importance of Sisko’s command, he has played a pivotal role in many of the Dominion’s skirmishes with the Federation Alliance. Despite Sisko’s dogged tendency to survive his encounters with the Dominion’s usually invincible Jem’hadar soldiers, these successes are attributable mainly to luck, and it is his connection with the worm hole aliens known to the Bajorans as “the prophets” which is considered most significant. Sisko’s rapport with these guardians of our only gateway to the Alpha Quadrant led to the destruction of hundreds of Dominion ships during our first offensive against the Federation Alliance. Sisko was last reported seen in the Bajoran fire caves and is reported by some (mostly unreliable) sources to have “ascended” to the “temple of the prophets.”
Fleet commander for the Federation forces arrayed against the Dominion, Ross usually has a terrific view of Starfleet vessels being disemboweled by the Dominion from his comfy office, well behind the lines. Though the nominal commander of the Federation forces, Ross acts, in truth, as little more than a mouthpiece for Sisko’s ideas.
Sisko’s slow-witted right hand man, Worf is the Federation’s token Klingon officer, easy to anger or confuse. This thundering lummox previously served as chief of security aboard the USS Enterprise before transferring to DS9 during the brief Federation-Klingon war in order to sell out his people. Captured by the Breen, briefly held by the Dominion at our installation on Cardassia Prime, and ultimately freed by the traitorous Legate Damar, Worf is at large in the Alpha Quadrant but considered to be of little threat.
Joined Trill, once science officer and current counselor on DS9, former mate to Worf, and long time friend and mentor to Sisko, the Dax symbiont has been hosted by both Ezri and Jadzia Dax during the course of the Alpha Quadrant War. Despite its extreme longevity, Dax seems to have learned little during its long life. Jadzia was slain by former Dominion ally Legate Dukat during one of several ill-fated associations with the Bajoran pah-wraith, Costa Mogen. Ezri received the Dax symbiont following this incident during an emergency transplant and has proven emotionally unstable and generally unfit as a host. She is currently stationed aboard DS9.
by Christopher DeFilippis
DeFlip Side, Vol. 1, No. 6
(First Appeared: June/July, 1999; First Light E-zine, Issue #82)
This is going to be short and sweet, folks. My original plan for this month’s column was to bid a fond farewell to Deep Space Nine, until recently the best show on television. I was going to do an in-depth review of the final episode, exploring whether or not it brought the Dominion war arc to a satisfying conclusion, as well as if it proved a fitting send-off to the best Trek series ever; my swan song to the swan song, so to speak. But those ne’er do-wells at Paramount took the wind out of my sails. After watching the finale, I came to only one inescapable conclusion: It’s not over.
After all, Sisko left his baseball behind.
Of course, there’s also the question of his unborn child, his career in Starfleet, a new Defiant that needs to be broken in, an unfinished real estate transaction on Bajor and his promise that he would return “in a year from now or yesterday.” But the baseball is the cincher. He doesn’t leave home without it, much less take up permanent residence in Prophet limbo. We haven’t heard the last from him or the rest of these characters. I don’t know when or in what format, but we’ll see them again. Bet on it.
This fact colors my opinion of the two-hour series finale. As a final good-bye, it would have left too many loose ends. But as a “so long for now” it was perfect. It brought enough closure to satisfy, but egged us on just enough to keep our expectations for a return simmering on a low frame somewhere in the back of our brains. Like Kira and Jake, we’re all gazing out of a portal on the Promenade, waiting patiently to see what happens next.
I’ll spare you all a long-winded essay on what I liked and why. Different parts of the finale will have appealed to different people for different reasons. But there is no call for excess exposition. After all, we’re not talking about “Mirror Image” here (the legendarily confusing finale to the TV series Quantum Leap). Instead, I’ll be as succinct as possible:
The Good Stuff:
The Bad Stuff:
As you can see, the good clearly outweighed the bad. I think the very best thing about the episode, and the series over all, was that I could never tell exactly how things would turn out. And even when I did have a pretty good idea of where things were going, the characters would reach their destinations via completely unexpected routes.
This rule holds true for the future of Deep Space Nine. It’s a foregone conclusion that Sisko will come back. Just watch; he’ll soon get tired of playing pinochle with Wesley on the astral plain and shuffle back into his mortal coil for a return to his old life. But to what effect? Will he be considered a lord on Bajor? Will his new found Prophet wisdom cause a rift between him and his all-too-human friends and family? Will he have hair? I can’t even guess at the possibilities.
Of course, we’re most likely to be hearing from Worf the soonest. I just hope the powers that be use the opportunity they’ve created to full effect in the next movie. Worf’s position as Federation ambassador to Qo’noS lends itself to a sweeping story that could encompass the Federation and Klingon Empire and propel the franchise forward, something it sorely needs after the disaster that was Insurrection.
The one thing I do not want to see is a feature length film that combines the Next Gen and DS9 casts. The writers have a tough enough time as it is finding useful roles for the entire Enterprise-E ensemble with each outing. If they tried to add the DS9 crew as well, the screen would be packed tighter than Seven of Nine’s Wonder Bra, but with a far less marvelous result. I’ll pin my hopes on a small-screen reunion that will give the DS9 characters and plot lines free reign.
In the meantime, I guess I still have Voyager to give me my Star Trek fix, though it’ll be like going from heroin to methadone. Now that the DS9 writers are freed up, maybe they can help put Voyager on the right track and raise it to the standards we’ve come expect from Star Trek. But I’m not gonna hold my breath. I don’t have to anyway.
When DS9 premiered, I still had a maniacal hatred of new Trek. I wasn’t sucked over the Next Gen event horizon until Generations hit the theaters. And by the time I got into DS9, it was well into its run. So I ask you to pray with me now that channel 11 in NY soon starts rerunning the series from the beginning. There are three years worth of episodes I’ve never seen. It’s a little something extra to look forward to.
See Pop? Sometimes it works to your benefit to be a day late and a dollar short…
One of the many races that Deep Space Nine introduced the world to was the Changelings. Changelings are shapeshifters. One of the major characters on DS9 is the changeling Odo, the space station’s security chief. Odo’s pretty badass; if you could change into anything at will, you’d better be a badass. But having been around humans, Odo has developed some empathy and respect for them, as well as the ability to love.
Odo questioned his origins for many years; as far as he knew he was the only one of his kind. But in Season 3, he found himself drawn to a rogue planet hidden inside a nebula. The inhabitants of the planet turned out to be a race of Changelings, in their default liquid form. The leader of the Changelings was a female. She had no name, so I took to calling her Gertrude. Gertrude is played to the T by Salome Jens. Gertrude tells Odo that their race was once hunted by the “solids” (her term for humanoids) and they sought solace and peace on the rogue planet. Determined to make sure that never happened again, Gertrude instigated a plan to take over the galaxy.
Mind you, girls & boys, this sorta thing ain’t for the short-sighted or half-assed. Old Gert was a master manipulator and literally did not give a shit about any other race other than her own. Gertrude felt that her race was superior above all others and there was an underlying hatred and mistrust of all humanoid cultures. She founded the Dominion and instigated a bloody, genocidal war across the Alpha & Gamma quadrants, taking over many planetary systems in a serious effort to protect her people at all costs. The Dominion, ran by the Founders (the Changelings), was a major political power and the sworn enemy of the Federation. Gertrude coordinated the war efforts which resulted in the deaths of over 800 million people. She was so completely bad-ass that she negotiated deals with several cultures (Cardassia and Breen, to name a couple), and promptly reneged on them once her objective was met…and they couldn’t do a damn thing about it.