DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (4)

Oh right, I forgot about this bit. I have go systematically speak to every NPC on the station until one of them says something useful, then go do it all over again until one of them finally lets me go on a mission.

LATER.

Are you the one I’m supposed to be talking to now? No? Right, okay, moving on.

LATER.

AAAAAGGGGHHHH, this is driving me crazy!

EVENTUALLY…

Finally they let me have a little more gameplay! This time I’m flying a spaceship through a wormhole. I’m tasked with flying up, and sometimes down, to avoid hitting the… glowy strands of blue.

I’m sure this doesn’t actually go on for two hours, but that’s what it felt like.

Then I get to do five minutes of shooting against some asteroids and some poor ship that doesn’t fire back, and it’s back to the station.

And then it’s back to running around. Talking to every damn NPC. Again.

I know it’s a Star Trek game and everything, but I really wouldn’t have minded if there was less talking and more gameplay. Don’t get me wrong, if (for instance) Bethesda had actually made that Star Trek RPG they were thinking about before deciding they loved Fallout more I’d be all for talking to those NPCs. But this is just annoying.

LATER.

Level three at last!

I’m free, I’m finally free! Free to jump around these shitty looking wooden beams covered in thorns and evil fruit that jumps off and tries to kill me!

Oh fuck it, I’m just going to walk.

And then three steps later I fall down an invisible underwater pit and instantly die.

They’re putting me all the way back here again? Seriously? You know, if I’d started back at the beginning of the wooden beam planet I probably would have kept playing, but there’s no way I’m going through this NPC scavenger hunt again.

And then they never made another Star Trek platformer again. I hope.

Next game!

http://superadventuresingaming.blogspot.com/2011/12/star-trek-deep-space-nine-crossroads-of.html

DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (3)

Shit! I’m not liking this inventory. I have to hold down the A button to bring it up and assign an item to my hand, and tap it to switch between assigned items. There’s two problems with this:

  1. I can’t quick draw my phaser and gun down my enemies if I’ve forgotten to assign it to a hand.
  2. I have to hold down A to use the lifts too. So half the time when I’m trying to move a lift around, I end up bringing my items up instead. And I can’t make a quick escape when my inventory screen’s open.

And every time I get killed I’m thrown back to the password screen and have to reassign my items.

Seven seconds left. Damn, I’m really cutting it close on some of these grenades. Plus I’ll probably have to spend three seconds trying to line him up with the ejection tube correctly so he’ll flush the thing.

Still, I’m just glad I found the damn tube for once. Half the time I end up totally lost and get blown up by the bomb in my hand.

On the next section they start throwing these tricorder jammers in too. I can’t tell where nearby bombs are on my radar until I find and break the jammers.

Yeah, the inventory popping up when I’m on a lift isn’t getting any less annoying. I’ve got a time limit here!

Okay I admit, it’s my fault. If I was properly centered on the lift the menu wouldn’t come up. But I don’t have time to properly center myself on every lift, I’ve got a time limit here!

I’ve finally reached the third section of the level, and it’s getting very Prince of Persia now. There’s no lift to ride here, so I have to jump from ledge to ledge to reach the bombs. Then back down again to flush them.

And every time I miss a ledge and fall I’m put all the way back at the start of the level again. Crap.

A FEW DEATHS LATER.

I don’t actually mind jumping between a maze of ledges over a fatal drop. I don’t even mind the time limit. The thing that’s really starting to annoy me though, is that I have to replay this huge level every time I fuck up. That’s two entire sections of bomb disposal I have to repeat, over and over and over.

I should probably quit now, but I can’t help being implausibly curious about what’s on the next level. It can’t all be bomb disposal to the end, right?

TWO AND A HALF SECTIONS OF BOMB DISPOSAL LATER.

Okay, made a jump. So far so good. I’ll have to keep throwing myself at ledges like this until I find the next bomb, and even a single missed jump is likely to get Sisko killed.

And then when I find the bomb I’ve got seconds to jump all the way back down again.

The SNES version’s still pretty similar, and no less annoying. Well I guess it doesn’t have the inventory/lift button problem, so it has that going for it.

The hero sprite seems a bit invisible in these shots, but he shows up pretty well in game thanks to the parallax scrolling background. These lift rails look way too much like platforms I can stand on though.

THREE MILLION MISSED JUMPS LATER.

I… don’t believe I actually did it. Hah!

Level complete and I NEVER HAVE TO DO IT AGAIN.

BUT THEN…

DS9 Stories/News: The Blasian Narrative, Doctor Julian Bashir

Source: http://blasiannarrative.blogspot.com/2011/09/star-trek-doctor-julian-bashir.html

Let’s go back to DS9 for a moment, shall we?

Sudanese-born, England-raised Siddig el Fadil portrayed the boyishly handsome, genetically enhanced, yet socially naive, British-accented Doctor Julian Bashir.  By about the fourth season, the actor felt forced to change to a stage name, “Alexander Siddig”, because people were having trouble pronouncing the five syllables in “Siddig el Fadil.”

Keep in mind, the man’s full name is Siddig el Tahir el Fadil el Siddig Abderrahman Mohammed Ahmed Abdel Karim el Mahdi…and people were bitching about “Siddig el Fadil”?

*exasperated sigh*

So anyways…there’s that right there to begin with.

Pros:

1) Julian Bashir is an example of what I call “using an actor as the message, not the writing.”  In other words, the writers didn’t cast Fadil and then put words in his mouth to send a message.  His casual, series-regular presence is the message.  You can cast an Asian man to simply play a character.  His being Asian doesn’t have to be the point of the character (unlike with Sulu in the 1960s).

2) Siddig el Fadil was gorgeous; as a young girl, I primarily watched DS9 just to see him (the show so deep it went over my head at the time).  So not only was the Asian actor just playing a regular guy (hear tell, ’tis an Asian actor’s fondest wish in the West), but he was hot, and obviously meant to be a delectable piece of eye candy.  And the British accent totally helped.

3) Dr. Julian Bashir was just that, a doctor, and a damn brilliant one at that.  But we also got to know his hobbies – springball, tennis, darts, battle reenactments in the holodeck, spy stories and debating the merits of literature.

4) DS9 introduced the organization Section 31, the baddest, shrewdest, rogue organization in the Alpha Quadrant, reportedly designed to protect the interests of the Federation by any means necessary.  They put the Cardassian Obsidian Order and the Romulan Tal Shiar both to shame…and they recruited Julian Bashir for covert missions.  This is important because while his coworkers viewed him as a youthful, naive, sometimes annoying young man, Section 31 recognized what the audience eventually recognized: Bashir had a keenly analytical, shrewdly suspicious mind with an impeccable attention to detail.  In short, he was the perfect operative.

5) Bashir was most definitely sexual; we saw him numerous times with very beautiful women, ranging from fellow Starfleet officers to sexy Dabo girls.  The show even ended with his being in a long-term, committed relationship (Sulu and Ensign Kim never got that).  Made sense; a man that fine and in his prime wasn’t going to stay single for long.

6) One of the celebrated themes of DS9 was bromance, and we saw Bashir involved in at least two bromantic relationships, which Fadil and his castmates played to hilarious perfection.

Cons:

1) Despite all its brilliance, DS9 often screwed up and primary example of that was revealing that Bashir was a genetically enhanced human being, and that he owed his phenomenal intelligence and exceptional hand-eye coordination to genetic tampering.  It was also revealed that he was basically mentally impaired as a child, and when his parents simply refused to accept him as he was, they broke the law and basically had him rebuilt.  They then re-enrolled him in a new school with falsified records.

Actor Fadil was surprised with this information years into the show; it literally just popped up in the script one day, not having been an original part of his characterization.  It was a pointless subplot which, in a way, took something from Bashir.  It made him extra annoying in a non-cute way, and portrayed his family in an unnecessary bad light (they claimed they did it for his own good, not theirs).  At the subconscious level, it also seemed to tap into the notion that Asian students are basically drones whose academic dedication is unnatural.

At the same time, it was sort of amusing at to think Bashir had politely “dumbed” himself down for years, and passed amongst people as “normal.”

2) Bashir was often described as “annoying” by the other characters, and the older I get, the more I see why.  But I feel there is writing in conflict on the matter; while he’s supposed to be young and naive and eager to please, there’s also this very grave, mature, classiness which Fadil exudes that I feel defines the real Julian Bashir.  One who witnesses much pain and suffering, whose entire career is based on alleviated suffering, and whose compassion is utterly and consistently outstanding, cannot also be naive.  That’s contradictory and self-defeating.  If you’re witnessing births, deaths, and maintaining confidentiality for so many different people, you can’t be too clueless about the universe.

3) Bashir was irritatingly arrogant about his abilities sometimes, which I also feel is contradictory writing, because at times it seemed he was willing to put lives at risk or prolong suffering…simply to prove he could be the one to save them.  No…no, no.  The writers really needed to pick one.  And if they need flaws to balance out his virtues, arrogance was a really poor choice.

Final Verdict:

DS9 was, IMHO, the best of the all Trek series, so I don’t have too many complaints about this character.  One of the things Fadil said he really liked about his role was that people were so fascinated with his character – personality, how he was written, etc. – that they didn’t focus obsessively on his ethnicity.  When people told him or when he read rave reviews about the show, no one ever said how much “they liked that Indian doctor” – they just said they liked the doctor and were in awe of how he was written and portrayed.  This is, I think, a testament to the often excellent writing on that show, and the convincing work on Fadil’s part.

DS9 Stories/News: Learning to Love Star Trek, Part 45: “Q-Less”

Source: http://scifiblock.com/features/blog/learning-to-love-star-trek-part-45-q-less.htm

By Robert Ring, Mon, 11/15/2010 – 20:43

“Learning to Love Star Trek” is a weekly blog series by Sci-Fi Block Editor in Chief Robert Ring, begun January 1, 2010. In this series of blog posts, Robert is endeavoring to determine whether he can make a Star Trek fan out of himself through an exposure to a combination of episodes from Star Trek the Original Series and Star Trek: The Next Generation (Update: TNG has now been replaced with Deep Space Nine). Click here to read his introduction to the experiment.

Coming off two disappointing episodes, I sat down to watch “Q-Less” this week, and I have to say I view it as another disappointment. This episode is slightly famous simply for having Q in it, but I find the story to be scattered and pointless. When it ended, I caught myself wondering what had just happened.

The archeologist Vash shows up on Deep Space Nine after a two-year stint acquiring artifacts from the Gamma Quadrant. One of these artifacts is a mysterious and very valuable crystal, which, unbeknownst to everyone, begins draining the station’s power. Also unbeknownst to everyone (except Vash), Q has followed Vash back to the station, as he seems to be in love with her — or something like love, at least. Vash finds him annoying, though (don’t we all?), and will have nothing to do with him. Eventually these elements lead to Vash and Quark auctioning off her artifacts, and Q playing his trademark pranks on the crew of DS9 while the increasingly powerless station drifts toward the wormhole.


An invaluable energy-sucking crystal, or a beehive from the year 5000?

I hardly know what to say about this one. There’s almost nothing interesting or dramatic about it whatsoever. We know the station isn’t going to be swallowed by the wormhole, so we just watch the crew run around nearly mindless trying to figure out what to do. Q presents something of a dilemma, but he hardly does anything other than pester Vash and force Sisko to box him. Usually you at least have the question of, “How do we keep this omnipotent being from causing us problems?” but the problems here are minor, so if we just go along with it, we come out okay. As far as the “Deep Space Nine might be destroyed!” plot, we can’t find excitement in trying to figure what the characters should do because it’s all crew members trying to do things that we can hardly even understand, and we know it’s going to turn out alright anyway. It’s pretty much wasted time.

Incidentally, there are two things I find interesting in this episode. Both are small. I like how when Odo tries proving to Quark how little he cares for material items, Odo is caught off-guard by Quark asking him how he would like a latiunum-plated bucket to sleep in. It is as if the writers are saying, “Yes, Quark’s extreme materialism may not be healthy, but we all value material items to some extent. ” Second, Q’s explanation as to why he is so infatuated with Vash is thought-provoking. You’d think a godlike entity would have little need for a human companion, but through her, he explains, he is able to experience feelings like wonder — things he can’t experience himself as an all-knowing being. I had to stop and give some thought to the concept of an omnipotent being lacking the ability to understand something that is uniquely human (or, in the terms of a world populated with hundreds of intelligent species, uniquely mortal).

Unfortunately, for the other forty-four minutes of the episode (commercial-less), I’m left with one question: What’s the point? Some bad stuff happens, they figure out what the problem is at the last second, and everybody comes out safely. Q isn’t the only similarity this episode shares with what I’ve seen of The Next Generation.

DS9 Stories/News: The 8 Worst Episodes of Star Trek: Deep Space Nine (1)

Source: http://www.toplessrobot.com/2012/03/the_8_worst_episodes_of_star_trek_deep_space_nine.php

By Chris Cummins in Daily Lists, TV
Under-appreciated during its original run, Star Trek: Deep Space Ninehas subsequently gone on to find a second life since it went off the air in 1999. There are many reasons for this, ranging from how the show’s availability on DVD and streaming formats accommodates new viewers who may have been alienated by its serialized storytelling the first time out to simple word-of-mouth. Ultimately it doesn’t matter what brought you to the series, just the fact that you had the opportunity to check it out… regardless of what your final verdict on it was.Admittedly, as a Star Trek fan who considers Deep Space Nine to be the franchise’s finest moment, I’m a bit biased (your mileage may vary in terms of how the adventures of Captain Sisko and his crew resonate with you). Last year, Topless Robot presented a look at the 10 Best Episodes of Star Trek: Deep Space Nine. Fans will be quick to point out that the great episodes far outweigh the bad by a considerable amount. But in the name of fairness today we will be pointing out DS9‘s most notable misfires. Which episodes stink worse than Worf after a marathon Par’Mach session? Let’s find out.

8) Let He Who Is Without Sin… 

What Is It About?: Worf, Dax, Bashir, Quark and Dabo girl Leeta all go to Risa for some R&R. Once there, they meet resort worker Vanessa Williams (whose “Saving the Best for Last” song is the most annoying earworm ever) and some killjoy revolutionaries who are upset that people only use their planet to fuck. Awkwardness ensues.

Why Is It So Awful?: In the Star Trek: Deep Space Nine Companion book, Robert Hewitt Wolfe — the man who co-scripted many of the series’ greatest moments — refers to this as “the worst episode I ever wrote.” That sounds about right. For a planet whose sole purpose is getting visitors off, Risa has roughly the same amount of erotic appeal as an episode of The Waltons. That’s unfortunate. Making matters worse is the disservice this outing does to Worf by portraying him as petty, jealous and almost puritanical (his actions are explained away by a contrivance that takes the form of a tragic story from his past — one that strangely was never mentioned before or after this episode). Instead of being a fun romp that comments on the repercussions of having a planet that exists purely for pleasure, “Let He Who Is Without Sin…” seems muddled and unsure of exactly what it is trying to get at. As a result, the audience was left with the television equivalent of being forced to feign excitement while a hated co-worker shares their vacation snapshots. In other words, Risa is a lame place to visit and you sure as hell wouldn’t want to live there.
7) Resurrection

What Is It About?: Bareil escapes from the evil mirror universe and arrives on Deep Space Nine, causing problems for Kira and generally boring everyone else.

Why Is It So Awful?: Deep Space Nine bought the mirror universe back to Star Trek, making it edgier and sexier than ever before (with a healthy dose of soap opera theatrics thrown in for good measure). “Resurrection” breaks the winning streak set by the other mirror romps by focusing on Bareil, a character who isn’t nearly interesting enough to support an episode on his own. Not even the third act appearance of the Intendant — known in fan circles as “Kinky Kira” can save this from being a dull bottle show that desperately wants to have the excitement of a “Crossover” or “Shattered Mirror.” Instead it has about as much in common with those installments as Star Trek II does with the Enterprise finale.
……………………………………………………..

6) Time’s Orphan

What Is It About?: After Molly O’Brien falls into some sort of bullshit rift in the space-time continuum, she emerges as an adolescent seemingly devoid of humanity. Naturally, Miles and Keiko are a bit upset about this. As they try to make things right, viewers get to enjoy the antics of Molly O’Brien: Feral Teen. By enjoy, I mean suffer through. A lot.


Why Is It So Awful?: Throughout DS9‘s run, the writing staff relished in emotionally and/or physically beating the hell out of Miles O’Brien. It was awesome, and resulted in great drama that really allowed Colm Meaney to shine. This episode is a rare example of the so-called “torture O’Brien” formula backfiring, because the peril never really felt real. At no point does it seem that the status quo won’t be returned by the time the final credits roll. So by the time the real Molly returns — thanks to a denouement that is uncomfortably close to the one that was also used in the series’ “Children of Time” — it just seems pointless. But hey, at least we get a glimpse at how good at parenting Worf and Jadzia will be. Oh wait. Fuck.