DS9 Stories/News: Star Trek: Deep Space Nine – Crossroads of Time (Genesis/Mega Drive) (3)

Shit! I’m not liking this inventory. I have to hold down the A button to bring it up and assign an item to my hand, and tap it to switch between assigned items. There’s two problems with this:

  1. I can’t quick draw my phaser and gun down my enemies if I’ve forgotten to assign it to a hand.
  2. I have to hold down A to use the lifts too. So half the time when I’m trying to move a lift around, I end up bringing my items up instead. And I can’t make a quick escape when my inventory screen’s open.

And every time I get killed I’m thrown back to the password screen and have to reassign my items.

Seven seconds left. Damn, I’m really cutting it close on some of these grenades. Plus I’ll probably have to spend three seconds trying to line him up with the ejection tube correctly so he’ll flush the thing.

Still, I’m just glad I found the damn tube for once. Half the time I end up totally lost and get blown up by the bomb in my hand.

On the next section they start throwing these tricorder jammers in too. I can’t tell where nearby bombs are on my radar until I find and break the jammers.

Yeah, the inventory popping up when I’m on a lift isn’t getting any less annoying. I’ve got a time limit here!

Okay I admit, it’s my fault. If I was properly centered on the lift the menu wouldn’t come up. But I don’t have time to properly center myself on every lift, I’ve got a time limit here!

I’ve finally reached the third section of the level, and it’s getting very Prince of Persia now. There’s no lift to ride here, so I have to jump from ledge to ledge to reach the bombs. Then back down again to flush them.

And every time I miss a ledge and fall I’m put all the way back at the start of the level again. Crap.

A FEW DEATHS LATER.

I don’t actually mind jumping between a maze of ledges over a fatal drop. I don’t even mind the time limit. The thing that’s really starting to annoy me though, is that I have to replay this huge level every time I fuck up. That’s two entire sections of bomb disposal I have to repeat, over and over and over.

I should probably quit now, but I can’t help being implausibly curious about what’s on the next level. It can’t all be bomb disposal to the end, right?

TWO AND A HALF SECTIONS OF BOMB DISPOSAL LATER.

Okay, made a jump. So far so good. I’ll have to keep throwing myself at ledges like this until I find the next bomb, and even a single missed jump is likely to get Sisko killed.

And then when I find the bomb I’ve got seconds to jump all the way back down again.

The SNES version’s still pretty similar, and no less annoying. Well I guess it doesn’t have the inventory/lift button problem, so it has that going for it.

The hero sprite seems a bit invisible in these shots, but he shows up pretty well in game thanks to the parallax scrolling background. These lift rails look way too much like platforms I can stand on though.

THREE MILLION MISSED JUMPS LATER.

I… don’t believe I actually did it. Hah!

Level complete and I NEVER HAVE TO DO IT AGAIN.

BUT THEN…

DS9 Stories/News: DS9 Stories/ News: Odo & Kira Relationship Review (11)

  “The Abandoned”

Review originally printed in ORACLE

Newsletter July 2011

____________________________________

 

Review written by Mary Shaver

The Jem’Hadar boy, now confined in a holding cell, is becoming more anxious and agitated with every passing minute. He begins hurling himself against the forcefield in desperate attempt to escape. On the other side of the forcefield, Bashir tells him his condition is the result of the enzyme that is missing from his system. The boy is belligerent and argumentative with Bashir until Odo arrives. Interesting that the boy denies to Bashir that there is anything wrong with him, but when Odo releases him from the holding cell and inquires about his health, the Jem’Hadar admits there is something wrong with him and catalogues his symptoms to Odo.

 

Bashir needs to run more tests to help him replicate the missing enzyme. The boy resists until Odo says he should agree. At once he becomes compliant and cooperative. Bashir leaves to retrieve the equipment he will need and Odo makes some friendly overtures to the boy. When he offers to show him around the station the Jem’Hadar defers to whatever Odo wishes. This isn’t what Odo wants – he wants to know the boy’s wishes and desires, and is somewhat startled when the boy jumps out of his chair, gets right in Odo’s face and announces that what he wants is to fight. Not Odo, but everyone else. He asks Odo if that is wrong and rather that criticize the boy’s choice, Odo suggests they find other interests. He then tries to get the Jem’Hadar to relax and even encourages him to smile – something Odo himself hardly ever does. Perhaps in this instance the Constable should take his own advice!

 

Chief O’Brien thinks he may have found a supply of the drug needed by the Jem’Hadar to replace the enzyme missing from his system. Odo joins him in the salvage ship to examine the container. O’Brien wonders aloud why the Founders would engineer the Jam’Hadar to be addicted. Odo’s explanation illustrates the stark difference between himself and his people. What better way to ensure total control over the Jem’Hadar, as well as guarantee their loyalty, than to addict them to a drug that can’t be replicated and that only the Founders can provide? Odo understands all too well what it is like to be controlled by others and now vehemently opposes the idea of exercising control over anybody (well, except perhaps Quark!). When O’Brien comments that it seems like a cold-blooded thing to do, Odo responds with a hint of sadness in his voice. “My people don’t have blood.” And this, perhaps is as good an explanation as any for why the Founders have no compunction about enslaving others. Is Odo wondering if the basic and fundamental differences between his people and the solids prevent his people from having any feelings of compassion for beings who are different from them?

 

The drug found in the salvage ship works and introduces into canon the vial of what will become known as Ketracel White, and the tygon feeder tube that delivers the drug into the Jem’Hadar’s carotid artery. Revived now and at full strength, the Jem’Hadar now poses a huge potential danger to the station’s inhabitants.  When the boy requests and then insists that he stay with Odo in his quarters, Odo is initially uncomfortable with the idea, and then sees the value in having the Jem’Hadar with him. Not only will it give him a chance to work with the boy and help him move beyond the limitations of his programming, but it will also assure a measure of safety to the DS9 personnel.

 

In Odo’s quarters, the Jem’Hadar is enthralled by Odo’s Changeling abilities. When Odo points out that some shapes are more difficult to master, like the humanoid face, the Jem’Hadar challenges him to explain why he would want to look like a humanoid since he (Odo) was better than them. Odo’s explanation that being different is not the same as being better confuses the boy who admits he instinctively knows that he is inferior to Odo, but superior to everyone else. Odo attempts to re-wire the boys ‘hard-wiring’ by telling that they are all equal and that he needs to ignore his instincts because they are wrong. Rather than accept Odo’s words however, the boy instead concludes that he must be defective because he also knows that Odo can never be wrong. Odo stubbornly persists, insisting that he is not infallible and urging the boy to begin to think for himself. Odo might be realizing that he’s in for an uphill battle, but he isn’t about to give up. He asks the boy what he wants, not what he thinks Odo wants. After a moment’s reflection, the Jem’Hadar says he wants to know more about his people – who he is and where he came from, something Odo can certainly relate to. Odo shares with the boy his own history of being orphaned, found and raised by aliens, and their common connection of not knowing who his people were or what they were like.

DS9 Stories/News: Of Trek and War (1)

Source: http://www.goth.net/forums/viewtopic.php?t=14138&f=20

This is based on an idea from DarklyInclined, who was wondering how I might rate the rather protracted Dominion War featured in Star Trek: Deep Space Nine versus the one-season Xindi conflict (a subset of the much larger Temporal Cold War) as shown in Star Trek: Enterprise. I thought I’d also open the topic up to other wars in Trek, since those two weren’t quite the only wars shown in all of the series.

This will be a lengthy post. I’ve been working on it for a while now. I tend to write essays instead of simple replies; apologies in advance. Non-Trekkies who don’t really give a shit might want to head for another thread. For those Trekkies not well-versed in the subject matter, I will include links to pertinent data where applicable. Those who do choose read this, please bear with me.

You could make it more fun by taking a shot of your favorite alcoholic beverage anytime I bash Rick Berman & Brannon Braga (two of Trek’s longtime writers/producers, both of whom were blamed for Star Trek’s demise and the early cancellation of Enterprise, if not the near-total downfall of UPN itself) or anytime I mention Ronald D. Moore and Ira Steven Behr (two longtime Trek scribes who later moved on to Battlestar Galactica on SyFy) in a positive light. You’ll be happily plastered by post’s end.

Which did you think was done best: the Dominion War from DS9 or the Xindi conflict from Enterprise (or a different conflict featured in one of the other series, like the Klingon/Federation Cold War from TOS or the brief war against the Klingons in DS9 that served as a prelude to the Dominion War)?

Or, for a much more broad, open-ended question (if it suits you): do you think Star Trek handles a mature subject such as war well or poorly?

Dominion War

Dominion War

If you really don’t care about my lengthy diatribe on the Dominion War vs. the Xindi conflict (maybe because you didn’t live your entire life in your parents’ basement and you actually did have a social life), just skip past this and post your response already. Otherwise, feel free to keep reading.

Eh..?

Eh..?

I’ll open the discussion with my response…

I think Deep Space Nine handled the Dominion War fairly well. They didn’t just rush into it head-on. The writers gave it a great build-up, slowly tip-toeing into it, mentioning the Dominion here and there throughout Season Two (the Dominion were first mentioned in “Rules of Acquisition“, a Ferengi episode, no less!) before introducing us to their foot soldiers, the genetically-grown Jem’Hadar, in the Season 2 finale. Even after that, the Dominion didn’t quite take center stage yet, opting instead for a Cold War against the Alpha Quadrant powers, during which they covertly started two wars involving the Klingons – a war between the Klingons and the Cardassians (which the Maquis would get involved in) and renewed hostilities between the Klingons and the Federation. After destabilizing the Alpha Quadrant’s major powers, the Dominion finally invaded. Brilliant tactic! By then, the Federation was so shell-shocked from having to deal with wars on all borders (save the Romulan Neutral Zone) that they barely had the resources to fight the Dominion, a nigh-unstoppable force compared to the Federation.

Jem'Hadar

Jem’Hadar

The Dominion seemed militarily superior in all respects: non-stop construction of warships while the Federation was still trying to convert aging exploration vessels into battleships; they could grow Jem’Hadar at an exponential rate (and even tailor-make them for warfare in that part of the galaxy) while Starfleet couldn’t recruit new officers fast enough; the Dominion were united while Starfleet was divided between the pacifists and the war-mongers (usually represented by a shadowy “rogue” group of Starfleet Intelligence called Section 31, a sort of Starfleet “Men in Black” that utilized very dirty tactics like assassinations, cover-ups and even genocide to preserve the Federation; this was the series’ attempt at exploring a darker side of Starfleet that I, for one, appreciated). Good mix of drama, tension and action all around, plus it was an interesting examination of the Federation through darker lenses than we’re used to.

Section 31

Section 31

While Deep Space Nine’s executive producer, Rick Berman (Roddenberry’s hand-picked successor), wanted the Dominion War to last only three or four episodes tops, DS9′s lead writers – Ira Steven Behr and Ronald D. Moore (themselves chosen by Berman for their outstanding work on The Next Generation and Deep Space Nine, both of whom would later helm the Battlestar Galactica reboot and create its prequel series Caprica) – conned him into allowing the Dominion War to play out until its “natural” end, which came during the final episode of the series. Say what you will about the Dominion War as a storyline and how it diverges from Roddenberry’s utopian vision of the future or about Deep Space Nine as a series, I think the Dominion War worked successfully (mostly), given its purpose as a method of deconstructing Roddenberry’s notions of the Federation as a utopian society. Ira Steven Behr re-imagined Deep Space Nine as a darker, grittier version of Roddenberry’s vision, and given how the series was written before that (set aboard a Cardassian space station by Michael Pillar – the brain behind some of the best TNG episodes ever, including “The Best of Both Worlds” – who imagined the series as a “frontier town in space” filled with broken individuals, former terrorist “freedom fighters”, orphaned aliens and unscrupulous bartender/merchants), the series worked well as such. The Dominion War, while I admit it was rather protracted (and ultimately weakened the hell out of Season 7, when the writers had to figure out a quick way to end the war in only one season after building the story arc to be a lengthy epic), worked overall as the ultimate test of Roddenberry’s dream.

When such a dream – the notion of humankind striving to better itself through peace and cooperation – is threatened by outside forces, what will humanity endure to protect it? The approach to this was very realistic, from the major portions of the story (“Operation Return“, the re-taking of DS9 after it was taken over by the Dominion) to the humdrum day-to-day stuff (Sisko’s grim ritual of posting casualty reports from the war every Friday). Ultimately, the war took a bitter toll on everyone involved, especially Captain Sisko; he would later commit acts that many Trek fans consider cardinal sins against Roddenberry’s lofty ideals – specifically helping a former Cardassian spy murder a Romulan senator in cold blood and blame the Dominion for it in the masterpiece episode “In the Pale Moonlight” – just to bring a quicker resolution to the war by bringing the Romulans into it. By the series’ end, the Federation is saved, and all the major goals of the series – bringing an end to the Cardassian threat and putting Bajor on the fast-track to membership in the Federation – have been met, along with the added bonus of creating a tentative peace between the Federation, the Klingons and the Romulans. Additionally, Ira Steven Behr was able to inject a bit of Judaism into the story through the Bajorans and their Emissary (messiah figure), Benjamin Sisko, whose story arc Behr based loosely on Moses.

DS9 Stories/News: Birthday Alert – Colm Meaney’s 3 Day Birthday Special

Cont.

O’brien Must Suffer

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O’Brien Must Suffer

But you gotta admit, this guy has life tough!

It’s montage of different scenes from different episodes, but it’s suprisingly representative. He didn’t actually commit suicide though.
The funny thing is: the producers deliberately put in at least every season, an episode themed “O’Brien must suffer”
-He gets cloned and his clone is the victim of a conspiracy while he’s held captive on some desolate planet in a cave.
-He is arrested, imprisoned, tortured, and tried for a crime he didn’t commit by a culture whose verdicts are decided before the trial.
-He starts randomly time-warping around during one instance of which he witnesses his own death.
-He is falsely convicted of espionage and in a Matrix/Inception-esque way, he experiences a 20-year prison sentence in a matter of hours by having the experience, stimuli, and such scanned into his mind.
-His wife is possessed by an alien entity who forces him to commit sabotage to his own station, lie, frame one of his friends, and attempt to kill some other non-corporeal beings.

-His daughter was aged(in a time warp, of course) to the age of 18. Without her parents or human contact. She basically becomes this feral monster girl, though they manage to de-timewarp her.
-His other child has to be transplanted into some alien’s womb in order to save his wife and baby after their ship is attacked. The woman happens to be his superior officer.
-On that note, he’s one of the only enlisted people on the entire show who actually ever does anything(besides guards and stuff) so he has to call everyone sir. Including a punk 22 year old ensign.
-He gets stuck in a little metal cargo box for violating some obscure law on an essentialists planet…for over 24 hours.
-The station of which he is the chief engineer has at least 3 minor malfunctions which only he can resolve at any one time and a major failure at least every 3 episodes.
-He’s a direct descendant from one of the High Kings of Ireland…and nobody, fate included, cares.

The woman who falls off the bridge is his wife.

Luck O’ the Irish? Hmmm…this guy is in need of some.

O’Brien Must Suffer

According to DS9 executive producer/writer Ira Steven Behr, “O’Brien is everyman. In a show about humans and aliens, he’s as human as you get.” Similarly, Behr’s writing partner for the first four seasons of the show,Robert Hewitt Wolfe, says, “He’s just a regular guy, a guy doing his job. He’s just the most unlikely of all heroes because he’s a family man with a daughter and eventually a son and a wife and they have arguments and a real relationship, and he’s just a working class schmo, I mean obviously he’s a really bright guy and very good at what he did, but basically, a working class schmo just trying to get through his day.” (Crew Dossier: Miles O’BrienDS9 Season 5 DVD, Special Features)

The DS9 writing staff had a running joke with a semi-annual “O’Brien Must Suffer” episode. Among these were “Whispers“, “Tribunal“, “Visionary“, “Hard Time“, “Honor Among Thieves” and “Prodigal Daughter“. (Star Trek: Deep Space Nine Companion) According to Ira Behr, “Every year in one or two shows we try to make his life miserable, because you empathize with him.” Robert Hewitt Wolfe further explains, “If O’Brien went through something torturous and horrible, the audience was going to feel that, in a way they wouldn’t feel it with any of the other characters. Because all the other characters were sort of, I wouldn’t say larger than life, but nobler than life, but O’Brien was just a guy, trying to live his life and so if you tortured him that was a story.” (Crew Dossier: Miles O’BrienDS9 Season 5 DVD, Special Features)
Those Episodes Were:
Whispers
Episode 2×14

Upon returning from a mission to the Parada system, O’Brien begins to notice the crew acting strange around him and suspects there may be some unknown influence at work.

Tribunal
2×25

When Cardassians arrest Miles O’Brien for working with the Maquis, he’s put on a Cardassian trial, where the verdict is known before the trial begins: guilty.

Visionary
3×17

After receiving a minor dose of radiation poisoning, O’Brien inexplicably begins experiencing a series of jumps into the near future. Meanwhile, a Romulan delegation arrives on the station, expecting an intelligence report on the Dominion.

Hard Time
4×19

Convicted of espionage, Miles O’Brien is given the memories of twenty years in prison in a matter of hours. Returning to DS9, O’Brien finds he cannot shrug the memory of his awful experience or rid himself of the guilt he feels over the death of his cellmate.

Honor Among Thieves
6×15

O’Brien, working undercover for Starfleet Intelligence, befriends the man he will have to betray.

 

& Then, there is “Time’s Oprhan”

An accident on the planet Golana sends Molly O’Brien through a time portal three hundred years into the past into an uninhabited world. Beamed back too late, Molly returns to the present eighteen years old with no immediate recollection of her life or her family.

DS9 Stories/News: Deep Space Nine’s “Rejoined” Analysis – The First Same-Sex Kiss/Relationship In Trek History (2)

Source: http://www.kissingfingertips.com/ds9.html

To continue, the taboo against reassociation carries with it dire consequences. If two symbionts reassociate, their hosts are exiled from the Trill homeworld. This means that when the current hosts die their symbionts will not be joined to new hosts, the symbionts simply die with them. Since nothing is more important to a joined Trill than protecting the life of the symbiont, this is a life-quaking decision.

After spending time together and trying desperately to ward off feelings they both obviously share, Jadzia and Lenara succumb to their passion and… kiss. Oh boy, do they ever. I don’t actually have a top ten most passionate lesbian kisses list, but I think if I did this one would be on it. Anyway, later on aboard the Defiant, Jadzia saves Lenara’s life in a plasma-fire accident. They vow on the spot never to let anything come between them again, but Lenara’s courage fails her and she eventually decides to go back to Trill, leaving Dax heartbroken.

Part of the debate is, as veiled in metaphor as this story is, does it even count as a lesbian story anymore? Sure, the two women kiss, but it seems the “real” couple involved here are Torias and Nelani. I would say yes, and here’s why. Lenara freely admits that she’s never had so much trouble separating her feelings from those of a past host. The reason for this is obvious; the attraction between Dax and Khan isn’t the only attraction going on here. Jadzia and Lenara are obviously attracted to each other as well, and hit it off on a physical and intellectual level. That’s what makes Dax so unwilling to accept this taboo when she’s been the first to champion all matters of Trill honour and duty in the past. She’s not Torias, she’s Jadzia Dax, and she’s in love with this woman she can’t be with, simply because their symbionts have history. As Dax says, the irony is that she and Lenara have more in common than Nelani and Torias ever did. But the word irony isn’t really appropriate, it’s more of a tragedy.

The point, I’d like to think, is that fear and intolerance should never get in the way of love, regardless of who that love is between. People who try to explain away the storyline in terms of the symbiotic relationships and try to get it to fit into their limited (and often homophobic) mindset are missing the whole point. The episode also tells us a lot about Dax’s strength too, and how far she’s willing to go for love. Dax is a bit of a romantic at heart and awfully stubborn. Actually I think “Rejoined” sets the stage nicely for the interracial Klingon/Trill romance and wedding that happens later on in the series. Dax always likes to do things her own way, and we love her for it.

Susannah Thompson and Terry Farrell both do a pretty good job with this episode, especially with acting romantic tension while speaking line after line of nothing but technobabble. Thompson especially I thought was wonderful, with her luminous eyes and having the unsympathetic role of being the one who folds under social and family pressure. She despises herself for her own weakness, while she’s in absolute awe of Dax’s strength of will and moral certainty. It’s a finely nuanced performance which is so different from the passionate, raw sexuality of the Borg Queen she went on to play successfully in Star Trek: Voyager. (She’s also starred on Once & Again.)

Whether you agree that “Rejoined” was successful or not, it certainly caused a stir, and very few other episodes of DS9 are talked about with the same level of fervour as this one. As a political statement it kind of falls flat, and as a gay episode it has plenty of problems (this was one of the earliest examples of “sweeps lesbianism“), but I’m willing to forgive a lot of that simply for that kiss that I never thought I would see on Star Trek.

If people will insist on comparing Babylon 5 and DS9, with the former always coming out on top, ultimately it comes down to this: regardless of where the idea originated, at least DS9 had the guts to show the lesbian kiss that the B5 producers chickened out of showing between Ivanova and Talia. That earns a lot of lesbian brownie points in my book.

Note: The second ST: DS9 episode to deal with lesbian characters (including another onscreen kiss) was the seventh season episode “The Emperor’s New Cloak”.

Got a comment? Write to me at nancyamazon@gmail.com

Rinda:

And I just want to add one more thing here in addition to the article,

With regard to good kisses and since I am a Niner & a Gater, this one caught me by surprise and it was funny as hell. Great performance from Rodney, all the way during this episode. Just a Hats off to Stargate Atlantis, a one awesome series and a one awesome franchise.

Season 2, Ep. Duet